ExtraBiomeBounties

v1.0.0·Updated 2026-09-24

EpicLoot add-on: set how many bounties Haldor offers per biome (0 removes a biome, 2+ adds extra bounties with different targets). Server-synced config.

About this mod Author’s original text

Extra Biome Bounties

An add-on for Epic Loot that controls how many bounties Haldor offers for each biome.

EpicLoot normally offers exactly one bounty per unlocked biome. With this mod you can:

  • Remove a biome's bounties (0)
  • Keep EpicLoot's default (1)
  • Add extra bounties for a biome (2 or more), each with a different target

Each player still gets their own board. The extra bounties are rolled per player and stay the same until the board refreshes. EpicLoot's normal unlock rules still apply: a biome only gets bounties once it is unlocked (boss gating) and discovered.

Configuration

BepInEx/config/txc.extrabiomebounties.cfg

[BountyCount]

Meadows = 1

BlackForest = 1

Swamp = 1

Mountain = 1

Plains = 1

Mistlands = 1

AshLands = 1

DeepNorth = 1

  • Range 0-10. The number of bounties is capped by how many distinct targets adventuredata.json defines for that biome.
  • Setting a biome to 0 only hides new offers. Bounties players have already accepted can still be completed and claimed.
  • The config is admin-only and synced from the server.

Notes

  • Every player and the server must have this mod (version-checked on connect).
  • The mod only patches EpicLoot at runtime. It does not modify any EpicLoot files.
  • If a future EpicLoot update changes the bounty code, the mod logs a warning and disables itself; the bounty board falls back to EpicLoot's default.

Changelog

  • 1.0.0: First release. Built against EpicLoot 0.14.13.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-JotunnRandyKnapp-EpicLootdenikson-BepInExPack_Valheim

File & checksum

Filename
ExtraBiomeBounties-1.0.0.zip
File size
15.3 KiB