ExtendSkeleNames

v1.1.1·Updated 2023-01-03

Extend or replace the list of names used for summoned skeletons when they spawn!

About this mod Author’s original text

Adds the ability to extend or replace the list of names used for skeletons summoned with the new Dead Raiser magic staff, from the Mistlands update.

If you have a few favourite names, or just dont like the current list and don't want to have rename them whenever you summon them, then this mod is for you!

Want all your skeletons to be called "Mr. Bones"?

You can now do that! Enable replacing the list, and only have "Mr. Bones" in the new names

Enable = true

Replace = true

Names = Mr. Bones

Client side, so only your skeletons will use your custom list

Full Example Config:

Settings file was created by plugin ExtendSkeleNames v1.1.0

Plugin GUID: yorimor.ExtendSkeleNames

[Skeletons]

Enables extending or replacing names for skeletons

Setting type: Boolean

Default value: true

Enable = true

Replace (True): Use your list instead of the default, or Extend (False): add them together

Setting type: Boolean

Default value: true

Replace = true

Track any name changes for your skeletons and add them to the config automatically

Setting type: Boolean

Default value: true

Track = true

List of names, separated by commas, 100 names max.

Setting type: String

Default value: Bob,Fluffy,Spooky

Names = Bob,Fluffy,Spooky

  • v1.1.1 - Fix for replace config change not working
  • v1.1.0 - Added tracking of name changes, for easy way to add names to config
  • v1.0.1 - Use default list if not enough valid names provided in config
  • v1.0.0 - Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ExtendSkeleNames-1.1.1.zip
File size
72.0 KiB