ExpandedWorldModifiers
Splits Valheim's Resources world modifier into independent Resource Drops, Mob Drops, and Player Harvest rates.
About this mod Author’s original text
Expanded World Modifiers
Version 0.1.15 - public beta
Changes the single Resources world modifier with three independent rate controllers:
- Resource Drops = resources obtained from the world, including trees, stone, flint, ore nodes, Muddy Scrap Piles, and wild pickables such as berries and dandelions.
- Mob Drops = loot dropped by creatures. Wild creature loot follows this setting.
- Player Harvest = planted crops and seed crops, tamed creature slaughter drops, tamed creature offspring, eggs, honey, and sap.
Intentionally unaffected
- Fishing
- Processing-station output (smelters, cooking stations, windmills etc.)
Notes
The core 1x/3x behavior has been tested in-game on Valheim 1.0.15 with BepInExPack Valheim 5.4.2350.
- Resource Drops are confirmed working with new multiplier, anything cultivated by player has been moved over to "Player Harvest"
- Player Harvest includes crops, seed crops, honey, sap, tamed animal slaughter, tamed animal births,chicken egg production.
- Multiplied eggs hatch one chicken per egg; hatch output is not recursively multiplied (2 hens = 3 eggs that give 1 chicken each/3 total).
- Have not yet tested this on multiplayer, future updates after testing.
- Beehive still displays vanilla amount when collected.
Installation
r2modman / Gale
Install ExpandedWorldModifiers and its BepInEx dependency through your mod manager, then launch Valheim modded.
Manual
- Install BepInExPack Valheim.
- Extract the manual ZIP into your Valheim folder.
- Confirm the DLL exists at:
'Valheim/BepInEx/plugins/ExpandedWorldModifiers/ExpandedWorldModifiers.dll'
- Launch Valheim.
Usage
Open the normal World Modifiers menu. The vanilla Resources row is now replaced with:
- Resource Drops
- Mob Drops
- Player Harvest
Settings are saved per world under 'BepInEx/config/ExpandedWorldModifiers/Worlds/'
Compatibility
Built and tested against Valheim 1.0.15 / network version 40 and BepInExPack Valheim 5.4.2350.
Not built tio run against independent mods that have simialr functionality. Running this alongside another mod that independently replaces or multiplies the resource/harvest system will likely result in errors.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: