EverlastingSeedBed
Upgradeable SeedBed addon with automatic harvesting and replanting from nearby chests, 20 crop recipes, five capacity levels and optional infinite seeds. English only. Public beta; required on server
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About this mod Author’s original text
Everlasting SeedBed
This is my first upload for Valheim! I've made a few mods for myself, and thought someone else might enjoy playing with them too. Feel free to give it a try!
Basically, this is an addon for blacks7ar's SeedBed.
I added some automation. If you've played ARK or ATM modpacks, you'll get the idea.
Features
Each bed is locked to one crop until you clear it. For example, plant carrot seeds in one bed to grow carrots. It automatically sends the harvest to a nearby chest and takes planting resources from that chest for the next cycle.
Place a second bed nearby and plant carrots in it to produce carrot seeds. One bed makes the vegetables, and the other makes seeds for them. Give them a shared chest, enough starting resources and some free storage space, and let them grow!
You can upgrade beds using materials. There are five levels, with these planting capacities:
- Level 1 (default): 10
- Level 2: 15
- Level 3: 20
- Level 4: 30
- Level 5: 50
Includes 20 default crop recipes, covering vegetables, seeds, berries and mushrooms. I'm thinking about trees too:DD
Growth time, yields, chest radius and automation can be adjusted in Configuration Manager. There's also an optional infinite seeds mode.
Keep the original SeedBed mod installed. The addon is required on the server/host and every client, together with BepInEx and Jotunn.
Public beta 0.1.2: dedicated-server testing with multiple players is still pending.
Credits and license
SeedBed and its models/materials belong to blacks7ar. Thank you for the original mod that makes this addon possible.
This package contains only addon code and its own icon/documentation. It does not redistribute SeedBed.dll, its asset bundle, models or textures. The MIT license here applies only to original addon code, not SeedBed or game assets.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: