EquipmentSheet
Fixes death/tombstone item loss with a dedicated 3x3 grave region and transactional recovery.
About this mod Author’s original text
EquipmentSheet
I use AI to review code and assist with optimization and integrity; I manually test and review every mod, and all decisions and code remain my own.
Current release: 2.0.9
Critical fix: EquipmentSheet gear and food are now preserved correctly through player death and tombstone creation, even when the vanilla bag is full. Recovering the tombstone restores each item to the EquipmentSheet slot it occupied before death instead of leaving it in the bag or risking item loss.
EquipmentSheet is a client-side Valheim mod that adds a dedicated equipment and food panel beside the vanilla player inventory. It gives important gear a consistent home without hiding its weight. On death, sheet items go to a dedicated 3x3 region of your tombstone; worlds with "keep inventory" or "keep equipped items" keep them on you.
Created and maintained by R4V9N1.
Features
- Six dedicated equipment slots: Helm, Chest, Legs, Trinket, Back, and Belt.
- Three persistent food slots for food and drink consumables.
- Uses Valheim's real equipped-item state so armor values and character visuals work normally.
- Automatically moves supported gear into its matching sheet slot when equipped and swaps the previous item back into the bag.
- Shows equipped sheet gear in crafting-station Upgrade lists and returns upgraded gear to the same slot.
- Includes sheet contents in carry weight.
- Shows vanilla item tooltips and durability bars.
- Preserves sheet gear and food through the normal tombstone flow without relying on free vanilla bag slots.
- Restores recovered items to their original sheet slots after the tombstone is taken.
- If gear was already lost by an older version and the tombstone cannot recover it, restore the character from Valheim's local client character-backup data, if a suitable backup exists.
- Keeps equipment separate per character and clears stale data when switching characters.
- Supports drag-and-drop, left-click pickup, food-stack refills, and right-click food use.
- Dragging equipment into the bag leaves it unequipped; right-clicking an equipment slot returns it directly to the bag.
Installation
Install with a mod manager, or copy EquipmentSheet.dll into:
/BepInEx/plugins/EquipmentSheet/EquipmentSheet.dll
This is a client-side mod. Install it for each player who wants the extra panel.
Configuration
After the first launch, BepInEx creates:
BepInEx/config/r4v9n1.equipmentsheet.cfg
You can enable or disable the panel and adjust its horizontal gap and extra right offset for other UI mods or different UI scales.
Compatibility note
Equipment and food in the panel live in EquipmentSheet's own per-character saved inventory. The mod intentionally does not use hidden extra rows in the vanilla player inventory.
The death-recovery snapshot is temporary per-character recovery data. It is cleared as soon as the tombstone is created; it does not require a new config file. If you uninstall EquipmentSheet, take your gear out of the sheet first: items left in it stay saved with the character but cannot be reached without the mod. BrennivinProtection 1.0.2 is compatible and no longer moves EquipmentSheet items into the bag before suppressing tombstone creation.
Recovery fallback for older losses
The current fix prevents the known death/tombstone loss path; it cannot recreate items that an older version already discarded. If that happened, use Valheim's local client character-backup data and restore a backup from before the death. Back up the current character files before replacing anything, and only restore a backup you recognize as belonging to the correct character.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: