EpicLootStorageMaterials
Epic Loot's enchanting table uses materials from nearby chests, and the Sacrifice tab lists trophies from nearby chests.
About this mod Author’s original text
Epic Loot Storage Materials
Epic Loot's enchanting table only counts and takes costs from your inventory. This mod uses Epic Loot's own
inventory-provider API to also use materials from nearby chests.
Features
- Enchant, augment, upgrade, convert and other enchanting-table costs can come from nearby chests.
- Only player-built chests that you may open, that nobody else has open, and that are not on a ship or cart are used.
Settings
| Section | Setting | Default | Description |
|---|---|---|---|
| General | Enabled | true | Use materials from nearby chests. |
| General | Range (m) | 50 | How far from you chests are used (5-100). |
Notes
- Only supplies costs; items for Sacrifice / Enchant lists still come from your inventory.
- In multiplayer, only chests your game currently owns on the network are used (normally the ones near you).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: