EpicLootExtraSettings
Get more control over EpicLoot: shop refresh time, bounty reward multipliers, bounty difficulty, treasure map prices, shop offer item counts, coin drop rates, gambling offers, secret stash items, and
About this mod Author’s original text
EpicLoot Extra Settings
Get more control over EpicLoot's content: refresh timing modifiers, bounty reward multipliers, treasure map prices, the number of items and value of gambling offers and secret stash items, Fuling/goblin coin drop multipliers, and optional explored-area spawning.
Future updates will expand the available settings.
What It Adds
This add-on gives you extra settings for parts of EpicLoot that are not exposed in the normal config.
Current settings include:
- Haldor refresh timing for bounties, treasure maps, gambling, and secret stash offers
- Bounty target scaling and bounty reward multipliers
- Gambling offer counts, token costs, and rarity chances
- Secret stash item counts
- Treasure map prices and chest rewards by biome
- Treasure map search circle size
- Fuling/goblin coin drop multiplier
- Optional explored-area-only spawning for bounties and treasure chests
Config
After launching the game once, edit:
BepInEx/config/mgdev.epiclootextrasettings.cfg
Most settings keep EpicLoot's normal values by default, so you can adjust only the parts you care about.
Requirements
- EpicLoot
- BepInExPack Valheim
Changelog
1.0.2
- Added explored-area spawning back as a strict opt-in setting with no fallback to unknown areas.
1.0.1
- Removed explored-area spawning control because EpicLoot can force the map view to unknown locations.
1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: