EpicLoot Stellarwhims CustomClient

v2.0.15·Updated 2025-07-13

Updated loot tables, damage, and effects that focus enchanting materials and encourage progression. Read the change notes.

About this mod Author’s original text

Epic Loot custom changes

This mod contains json config files for EpicLoot

mod, so, mostly enchanting materials will get dropped. If you are using a mod that allows higher star level monsters, generally,

three star and up will start dropping gear. Monster specific loot (example: troll armor) has been changed to drop only from those

specific monsters and their loot starts appearing at two stars. In addition, I will be updating as many of the.json files in epicloot

as neccessary to bring a sense of balance as far as we (the players on my private server) percieve it.

Mostly damage nerfs.

Some Parry, Block, Stamina and Health Regen effects are nerfed, and set to legendary only.

Parry, Block, Stamina and Health Regen for lowhealth are still available to roll as normal.

Removed bows from attack speed effect.

Recipes to build trophies have been removed.

Mythic crafting knowledge has been lost to the ages...

Keep an eye on the patch notes as this description is more of a general guideline.

Eitr and other items integration

Be aware:

This mod changes epic loot to drop Greydwarf Eye, Root, Freeze Gland, Dragon Tear, Fuling Totem, Eitr and recipes to use those ingredients, instead of rarity appropriate dust.

Installation

  • Automated: just install as long as using TMM or R2Modman.
  • Manual: you need to know what you are doing;)

Since this mod now uses json config files, no files from the original EpicLoot are overwritten.

If you are using other Epic Loot json config mods, you will need to consult the Epic Loot discord for help integrating them.

The json priority set on the files is left at a default of 500.

Errors Troubleshooting

If you get a bunch of bepinex console errors related to swhims_recipe.json, this is an old config file that the mod manager will not delete on its own.

Simply delete the file using the mod manager config file editor or directly from your storage drive location.

This file fortunately does not break anything so you can ignore the related error messages if you want.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

RandyKnapp-EpicLootMainStreetGaming-BetterDivingJereKuusela-Dungeon_Splitterglawks-BetterNetworking_ValheimAzumatt-Azus_UnOfficial_ConfigManagerdenikson-BepInExPack_Valheim

File & checksum

Filename
EpicLoot_Stellarwhims_CustomClient-2.0.15.zip
File size
39.1 KiB