EpicLoot ProgressionFix
EpicLoot 0.14.13 crafting progression and rune range fixes, StarLevelSystem fixes, blocking after armor, combat effect fixes, long-range Andvaranaut, server-wide chat and optional Discord announcement
About this mod Author’s original text
EpicLoot Progression Fix
Unofficial Harmony add-on for original EpicLoot 0.14.13, built against Valheim 1.0.15. Keeps EpicLoot's DLL, assets and configuration intact.
Installation
Install on the server and all clients through Gale or a manager, with matching add-on versions. Dependencies install automatically. Keep original EpicLoot 0.14.13; avoid replacement DLLs.
Features
- StarLevelSystem 1.22 compatibility can preserve unrestricted global sizing; explicit per-creature size limits remain available.
- Optional private currency income records on the dedicated server, with durable receipts, source breakdowns and separate transfers/refunds. Requires ServerCharacters; no public display or Discord posting.
- Trollbot's custom Discord status shows the online count and character names. Requires DiscordBot_AWL; no roster messages are posted.
- Comfort furniture reaches 20 metres, including vertically; ComfortMe's room panel and upgrade chips use the same range.
- Mist-clearing weapons use Better Wisps' base range and increase per level, based on the weapon's own upgrade quality, with or without an equipped Wisplight. Weapon upgrade limits, Wisplights and placed torches are unchanged.
- Crafting-gated progression, preserved equipment tiers, unidentified-item fixes, English shared item names and enchanting/rune UI corrections.
- AAA Crafting's favorites star highlights when the favorites filter is enabled, including after keyboard toggles and reopening the crafting window.
- Bounties complete on the main kill; minions are optional. Main targets double natural enchanted equipment drops and guarantee one item, so low-drop averages exceed 2x. Tiers, rarity, resources and payouts stay unchanged.
- Andvaranaut guides hunts and treasure; bounty placement and health bars are improved.
- Aiming at creatures shows their health bars with the hammer and other build tools equipped, retaining normal range and visibility rules.
- Alerted hostile creatures show their normal overhead health bars within the configured HUD range, even when mist prevents crosshair targeting. Solid walls, closed doors and terrain hide these bars immediately; a visible head above partial cover retains its bar. Idle and friendly creatures keep their normal display rules.
- Jump checks use the final stamina cost; free jumps need no reserve and blocked air-jump attempts remain available until a jump launches.
- Newly built carts gain 4% maximum health per crafting skill point, up to +400% at 100. The saved bonus follows the cart through ownership changes; existing carts retain their health.
- The quick cart key detaches the cart being pulled before searching nearby carts, including with build tools equipped. When unattached, it keeps SkilledCarryWeight's normal nearest-cart selection and personal key binding.
- Hammer-menu icons refresh their building requirements while the menu is open, including entering or leaving workbench and chest range, without rebuilding buttons or changing selection.
- Automatic grave recovery counts EpicLoot carry enchantments on the armor and accessories it will re-equip, following EquipmentAndQuickSlots' existing settings.
- Automatic free-slot searches fill inventory rows from the top, left to right, for every item type. Existing stacks, manual placements and dedicated equipment slots retain their normal behavior.
- Deep North ice supports distant creatures; overdue renewable plants regrow on load, hover or harvest via native timers.
- Diving Leviathans remain loaded through four zones, like other creatures, and retain their final mesh until unloading. Native mining reactions and diving remain unchanged.
- Distant buildings and beacon fires keep their detailed, edited ground visible through the same loaded range; new far building pieces wait for their terrain zone.
- Shift fills nearby wooden and iron cooking stations with the first selected meat only, or collects their finished food directly into inventory, using the shared harv
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: