Environmental Awareness The Trials Of Toil
A survival expansion for Valheim.
About this mod Author’s original text
Environmental Awareness: The Trials of Toil
The creatures of Valheim don't want your blood - the world itself does too!
This mod is a survival expansion to Valheim and is designed to add new survival challenges that are currently missing from the base game. As such the experiences you face may be punishing if you don't prepare properly. This is by design, but every value can be configured to your taste to make the experience more or less forgiving.
New Status Effects and Mechanics
This mod currently adds three new mechanics: Vitality, Energy, and Capability. They are all persistent status effects applied to your player character and will update in realtime depending on different factors. They can be separated and moved away from the status effects UI if you want them to display on a different part of your screen, and can be resized if you want them to take up less screen real estate.
Vitality
Vitality is a measure of how well you are surviving in your environment and will go up or down based on what situations you put your character through. As you continue to expose yourself to adverse conditions, your Resistance skill will level up.
Vitality starts at 100% and will go up or down depending on the following factors:
- Being scorched, hot, wet, cold or frozen will decrease your vitality as you spend longer in unfavourable weather. If you're both wet AND cold, watch out!
- Getting hurt by enemies or the environment will lower your vitality with each hit sustained, depending on how much damage was dealt to you.
- Staying in extreme biomes like Ashlands and Deep North will slowly sap you of your vitality due to their extreme temperatures.
- Being hungry with no food will greatly lower your vitality if you go too long without eating. Don't starve to death!
- Having lowered health will drain your vitality, increasing in severity as you get closer to death. Be careful in combat!
- Getting poisoned will severely lower your vitality until it wears off.
- Getting set on fire, being frozen, or getting zapped will severely lower your vitality until it wears off.
- Standing near a fire anywhere will raise your vitality, as long as the environment is not freezing and you're not on fire.
- Staying sheltered will raise your vitality, as long as the environment is not freezing. If it's freezing, you need a fire too.
- Being warm and sheltered will raise your vitality in freezing environments, and more if the environment is not freezing.
- Resting or having the rested status will raise your vitality, or slow down the rate which it lowers if in an unfavourable environment.
- If the player is not hungry, at full health, not in an unfavourable biome, and the weather is not raining or cold, the player will slowly recover vitality.
As your vitality drops, you will notice some additional debuffs get applied, which worsen as it gets lower.
- Stamina will regen slower as your vitality gets lower.
- You will take more damage from physical or elemental hits, developing a Weak status effect for each damage type apart from Spirit.
- You will start to move more slowly as your vitality gets lower.
- Duration and stats of food will get lower if your vitality gets too low.
- Eventually you will start sustaining damage, seek shelter and a fire immediately before it's too late!
You have several ways to resist vitality loss.
- Having resistant or very resistant to frost will slow down vitality drain from being cold or frozen, or in the Deep North.
- Having resistant or very resistant to poison will greatly slow down vitality drain from the Poisoned status.
- Having resistant or very resistant to fire will slow down vitality drain from being set on fire, hot, scorched, or in the Ashlands.
- Having resistant or very resistant to lightning will slow down vitality loss from taking shock damage.
- Wearing armor will slow down all vitality drain as your armor rating gets higher.
- Eating food will slow down your vitality drain depending on how many hit points are gr
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: