EntityRaces
A D&D style race mod with 13 different races to choose from! Odin makes you look like a human viking no matter what you choose!
About this mod Author’s original text
EntityRaces
Author: Ent1ty303
D&D style race mod with plenty of races. Pairs best with AlmanacClassSystem and CreatureLevelAndLootControl for a full D&D experience.
Races
Human, Dragonborn (Fire / Poison / Lightning / Ice breath), Vampire, Elf (High / Wood / Drow), Aarakocra, Giant (Cloud / Fire / Frost / Hill / Stone / Storm), Genasi (Air / Earth / Fire / Water), Dwarf, Gnome (Forest / Rock), Halfling, Orc, Tiefling (Abyssal / Chthonic / Infernal), Aasimar.
Character creation
Pick your race from the dropdown when creating a new character. Hover an option for a full description. Selection is silent. Race locks after you create the character.
If the race has subtypes (Elf / Giant / Genasi / Gnome), a Tiefling legacy, or Dragonborn breath, a second dropdown appears — pick Type, Legacy, or Breath there.
Commands
- /breath — admin only (requires devcommands); first pick is character creation
- /race — re-choose race only after /race reset
- /type — admin only (requires devcommands); first pick is character creation
- /legacy — admin only (requires devcommands); first pick is character creation
- /race reset — unlock race choice (requires devcommands)
Requires Jötunn.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: