Enigma

v1.1.0·Updated 2023-08-28

Decoding enemy names.

About this mod Author’s original text

Enigma

  • Decoding enemy names.

Instructions

Allows reading of custom enemy names in Comfy Events. Biome-style announcement will flash the first time you encounter a

particular mob with a custom name if that mob is designated as a boss. This may be disabled in the config.

Manual

  • Un-zip Enigma.dll to your /Valheim/BepInEx/plugins/ folder.

(manual)

  • Go to Settings > Import local mod > Select Enigma_v1.1.0.zip.
  • Click "OK/Import local mod" on the pop-up for information.

Attributions

  • Icon provided by Lyka on Comfy AKA @Jenniely on twitter.

Changelog

1.1.0

  • Updated for compatibility with 0.217.14

1.0.2

  • Added additional null check to prevent error log spam.

1.0.1

  • Added null check.

1.0.0

  • Initial release.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Enigma-1.1.0.zip
File size
36.0 KiB