Enigma
Decoding enemy names.
About this mod Author’s original text
Enigma
- Decoding enemy names.
Instructions
Allows reading of custom enemy names in Comfy Events. Biome-style announcement will flash the first time you encounter a
particular mob with a custom name if that mob is designated as a boss. This may be disabled in the config.
Manual
- Un-zip Enigma.dll to your /Valheim/BepInEx/plugins/ folder.
(manual)
- Go to Settings > Import local mod > Select Enigma_v1.1.0.zip.
- Click "OK/Import local mod" on the pop-up for information.
Attributions
- Icon provided by Lyka on Comfy AKA @Jenniely on twitter.
Changelog
1.1.0
- Updated for compatibility with 0.217.14
1.0.2
- Added additional null check to prevent error log spam.
1.0.1
- Added null check.
1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_Valheim