Enhanced Bosses
This is a port of mod Enhanced Bosses by Blumaye. Will be taken down at authors request
About this mod Author’s original text
Expands abilities of existing bosses and add some new unique attack to each boss
Eikthyr
Summons Boars, Necks and Greylings
Can shake the earth like troll log attack
Can create electric vortex that sucks all the creatures next to it
The second phase (hp < 50%)
Starts teleporting and summoning clones
Elder
Summons Greydwarfs and Trolls
Can eat trees and restore his hp
Can teleport to the player
Bonemass
Has passive aura that causes hallucinations
Summons Draugrs and Blobs
AOE attack slows down all players
Moder
Summons Hatchlings when flying
Summons Wolfs when being on the ground
Yagluth
Summons Loxes and Goblins
Changelog v1.2.0
Eikthyr can now summon clones. Improved some other his attacks
Added Elder the ability to teleport to player. Improved tree eating ability. Elder can now cast shield that protect himself.
Bonemass AOE attack may cause hallucinations, be careful!;) (inspired by shrooms)
Added detailed setting for each boss ().
Added dependencies on RRRCore and RRRMonsters
Changelog v1.3.0
Improved Elder teleport logic.
BoneMass hallucinations now acts as an aura.
Bosses are now displayed in map
Added compatibility with ValheimFPSBoost
Changelog v1.4.0
Improved performance
Added new attack to Eikthyr - Electric Vortex
Added the ability to disable attacks or change cooldowns via a json file (plugins/Enhanced Bass/settings.json)
Changelog v1.4.2
Updated to 0.212.7 game version
Removed RRR dependency
Removed Eikthyr clones ability
Changelog v1.4.3
Fixed on load bug
Installation
Move plugins and config folders from the archive in the your BepInEx folder
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: