EnchantGlowToggle
Epic Loot visuals: hide enchant glow and legendary textures behind the Appearance tab, show enchant effects on legendaries, and see other players' auras.
About this mod Author’s original text
Enchant Glow Toggle
Controls the visual side of Epic Loot enchantments: equip effects such as the Glowing aura and the texture
replacements of some legendary items. Visual only; enchantments keep working.
Features
- Appearance tab (CDEV Equipment Slots): when a slot shows the same item (or any item) as its appearance, hide
that item's enchantment effects and/or legendary texture. Shared with other players who have this mod.
- Enchant effects on legendaries: Epic Loot never shows the enchantment effects of a unique legendary that has no
effect of its own (e.g. Glowing on a legendary set piece stays invisible). This shows them.
- Auras on other players: Epic Loot only builds auras from your own inventory, so you never see other players'
glow. With this mod everyone's worn auras are shared and shown.
- Always toggles for your own screen: hide the Glowing aura, all enchantment effects, or all legendary textures.
Settings
| Section | Setting | Default |
|---|---|---|
| Appearance tab | When to hide (SameItem / AnyAppearance / Off) | SameItem |
| Appearance tab | Hide glow and effects | true |
| Appearance tab | Hide legendary texture | true |
| Effects | Show enchant effects on legendaries | true |
| Effects | Show auras on other players | true |
| Always | Hide Glowing aura / all enchantment effects / legendary textures | false |
Notes
- Install on every player's game for the shared parts. Equipment Slots is optional.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: