EliteEquipment
Boots split from every leggings, the bucklers, shields and 22 weapons the game is missing, and a caster class with wands, robes and spells. Required on server and all clients.
About this mod Author’s original text
EliteEquipment
More from the game's own equipment. First up: boots, split from every leggings in the game and worn on the feet.
Features
- Boots: each of the game's 20 leggings becomes trousers and matching boots.
- Stats split 80/20: armour, armour per upgrade, weight and stat bonuses; every pair of boots adds 5% movement speed.
- Sets: the boots belong to the leggings' set, so a full set is one piece more.
- Recipes split the same way, crafted beside the leggings at the same station; early boots cost more.
- The game's own look: leggings end at the ankle and the boots are the footwear cut from them.
- Rag Shoes: painted cloth foot-wraps for the rags, which have no footwear of their own.
- Fitted leggings: Iron Greaves become mail leggings, Bronze Plate Leggings bronze plates on leather, Wolf Hide
Trousers silver mail with white fur, Carapace Greaves scales with chitin knee cuffs, Flametal Greaves flametal mail
with heat-tinted knee plates, Trousers of the Protector dark leather with steel flame bands and Trousers of the Vanguard
teal cloth with gold vine diamonds to the ankle, in the look of their chests, fitted to the wearer so no skin shows
through when you run.
- The Protector breastplate's plates sit close over the fitted trousers, and its front tabard swings like cloth.
- PackPanel: a Feet slot under Legs.
- EliteCrafting: inscriptions on worn boots count; boots have their leggings' item level.
- Works with mods that change item weights, such as OpenKeep's Stacks.
Boots
Rag Shoes, Leather Boots, Troll Leather Boots, Bronze Plate Boots, Boots of the Bear, Iron Boots, Root Boots, Fenris
Boots, Wolf Hide Boots, Vilebone Boots, Lox Fur Boots, Padded Boots, Carapace Boots, Eitr-weave Shoes, Boots of Ask,
Flametal Boots, Shoes of Embla, Boots of the Protector, Shoes of the Caller, Boots of the Vanguard.
Install
Needed on the server and every client. Install with r2modman or the app, or put EliteEquipment.dll in
BepInEx/plugins. Uninstalling removes the boots you made; the leggings go back to the game's own.
Configuration
BepInEx/config/milkyteam.eliteequipment.cfg. Separate Boots (on) switches the boots on or off; off, worn boots come
off and the leggings are the game's own again. The server's values bind every player (Lock Configuration). Console:
charter status shows whether the server binds your settings.
Links
Discord:
Bugs and ideas: (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
-, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: