Eldritch
Eldritch is a mod that contains new monster variants with unique behaviors and abilities to enhance the gameplay experience in Valheim. Initial release includes the Xeno Drone monster.
About this mod Author’s original text
Eldritch Valheim
Eldritch Valheim is a mod for the game Valheim that introduces eldritch-themed
content, including new creatures, items, and biomes inspired by cosmic horror
and Lovecraftian lore.
This has not been tested in multiplayer, but it should work.
This mod is meant
for Valheim but Eldritch.Core is meant for integration into other Unity games (
and maybe my own game eventually).
Tutorial
- Install the mod, then start them game
- To edit how xenos spawn you can open the EldritchValheim.dll.config file in
a
text editor or using bepinexconfiguration manager.
- Most of the configuration is server synced - IT WILL REQUIRE a server restart
to apply config updates for now.
Version
- 1.0.0: Initial release with Xenomorphs and basic eldritch-themed content. (The
content works, but is limited in scope and polish. Future updates will expand
and refine the mod.)
Installation
- Ensure you have Valheim installed and updated to the latest version.
- Download the Eldritch Valheim mod from the official repository or modding
community.
- Extract the contents of the downloaded file into your Valheim
BepInEx/plugins directory.
- Launch Valheim and enjoy the new eldritch content (must be launch via
R2modman or doorstop commands).
Features
Xenomorphs: Introduces terrifying alien creatures that roam the world, adding a
new layer of challenge and horror. The AI currently is buggy for movement so it
currently uses the vanilla AI (making the Xeno less realistic).
Monsters
Image
Name
ID
Description
Xenomorph Drone
xeno_drone
Fast and agile pack hunters. Stealthy predators that can ambush players. Weakness: Fire (planned). Behaviors: hunt, leap, charge, retreat, creep. (Movement/nav AI limited in 1.0.0)
Example Monster
example_monster
Placeholder entry. Add a short description and use the ID for spawning and config references.
The values in the ID column are the canonical spawn identifiers used by the mod (for example in spawn commands, config files, or spawn tables). Use these IDs when spawning monsters via console commands or programmatic spawners.
Image notes: place small PNG/JPG images in src/Eldritch.Valheim/assets/images/ (or update the paths above). Recommended width: 120px (use responsive styling as above). If images are not present, the <img> tags will show broken-image placeholders in GitHub/Markdown viewers.
Permissions / Legal
Some of this content must remain free (EG some assets). Most code/content from
Eldritch.Core is only available to use with permission from the author as _some
of_ this code may be introduced in paid content/games.
Do not sell or redistribute this mod or its
assets without permission from the owner (and the IP of any content)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: