Eldritch

v1.0.0·Updated 2025-10-30

Eldritch is a mod that contains new monster variants with unique behaviors and abilities to enhance the gameplay experience in Valheim. Initial release includes the Xeno Drone monster.

About this mod Author’s original text

Eldritch Valheim

Eldritch Valheim is a mod for the game Valheim that introduces eldritch-themed

content, including new creatures, items, and biomes inspired by cosmic horror

and Lovecraftian lore.

This has not been tested in multiplayer, but it should work.

This mod is meant

for Valheim but Eldritch.Core is meant for integration into other Unity games (

and maybe my own game eventually).

Tutorial

  • Install the mod, then start them game
  • To edit how xenos spawn you can open the EldritchValheim.dll.config file in

a

text editor or using bepinexconfiguration manager.

  • Most of the configuration is server synced - IT WILL REQUIRE a server restart

to apply config updates for now.

Version

  • 1.0.0: Initial release with Xenomorphs and basic eldritch-themed content. (The

content works, but is limited in scope and polish. Future updates will expand

and refine the mod.)

Installation

  • Ensure you have Valheim installed and updated to the latest version.
  • Download the Eldritch Valheim mod from the official repository or modding

community.

  • Extract the contents of the downloaded file into your Valheim

BepInEx/plugins directory.

  • Launch Valheim and enjoy the new eldritch content (must be launch via

R2modman or doorstop commands).

Features

Xenomorphs: Introduces terrifying alien creatures that roam the world, adding a

new layer of challenge and horror. The AI currently is buggy for movement so it

currently uses the vanilla AI (making the Xeno less realistic).

Monsters

Image

Name

ID

Description

Xenomorph Drone

xeno_drone

Fast and agile pack hunters. Stealthy predators that can ambush players. Weakness: Fire (planned). Behaviors: hunt, leap, charge, retreat, creep. (Movement/nav AI limited in 1.0.0)

Example Monster

example_monster

Placeholder entry. Add a short description and use the ID for spawning and config references.

The values in the ID column are the canonical spawn identifiers used by the mod (for example in spawn commands, config files, or spawn tables). Use these IDs when spawning monsters via console commands or programmatic spawners.

Image notes: place small PNG/JPG images in src/Eldritch.Valheim/assets/images/ (or update the paths above). Recommended width: 120px (use responsive styling as above). If images are not present, the <img> tags will show broken-image placeholders in GitHub/Markdown viewers.

Permissions / Legal

Some of this content must remain free (EG some assets). Most code/content from

Eldritch.Core is only available to use with permission from the author as _some

of_ this code may be introduced in paid content/games.

Do not sell or redistribute this mod or its

assets without permission from the owner (and the IP of any content)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunn

File & checksum

Filename
Eldritch-1.0.0.zip
File size
13.5 MiB