DyrnwynQuenched

v1.0.2·Updated 2026-05-01

Removes fire particle animation from the Dyrnwyn sword while keeping the blade glow.

About this mod Author’s original text

DyrnwynQuenched

Removes the fire particle animation from the Dyrnwyn sword in Valheim.

The blade's emissive glow and point light are preserved — the sword still looks hot, just without the animated flames.

Requirements

  • BepInExPack Valheim 5.4.2202+

Installation

r2modman Mod Manager (recommended)

Install via the mod manager — dependencies are handled automatically.

Manual

  • Install BepInExPack Valheim.
  • Copy DyrnwynQuenched.dll to /BepInEx/plugins/DyrnwynQuenched.
  • Launch the game.

Building from source

Set your Valheim install path

dotnet build DyrnwynQuenched/DyrnwynQuenched.csproj -p:ValheimDir="C:\...\Valheim"

Output: DyrnwynQuenched/bin/DyrnwynQuenched.dll

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DyrnwynQuenched-1.0.2.zip
File size
92.3 KiB