DvergrSkyTram
Beta. String a cable between a depot and a pylon, then fly an airship along it. Four-berth quay, two hulls, and a page for landing spots. Please report bugs.
About this mod Author’s original text
Report a bug or buy us a coffee at dfgaming.net.
Still in beta. Please report any bugs you find.
Dvergr Sky-Tram
Build a depot, raise a pylon, and string a cable between them. An airship rides that line from one dock to the next, carrying you and a hold of fuel.
A Valheim BepInEx 5 plugin built on Jotunn. Requires DFGHub for the shared board.
Features
- A depot and a pylon, joined by a cable the airship actually follows.
- Two hulls. The larger one is the default build. The smaller one is the other option.
- A four-berth quay, so several airships can sit at one dock.
- Board the ship, fuel it from its own hold, and send it to a connected dock.
- Store an airship and place it again at any depot that has a free berth.
- Name depots and ships. Their status is on the DFG board.
- A local page for the quay's landing spots, including which way each berth faces.
Requirements
- BepInExPack Valheim
- Jotunn (2.30.x)
- DFGHub
- Valheim 1.0.16+
Installation
- Install through your mod manager (recommended).
- Manual: place DvergrSkyTram.dll and the.glb files beside it into BepInEx\plugins\DvergrSkyTram\.
How to Use
- Build Dvergr Tram Depot, Dvergr Tram Pylon, and Dvergr Sky-Tram Quay from the Hammer, in the DFG category.
- Press E on a depot or pylon and connect a cable. The ship will not leave until the docks can see each other through that line.
- From the depot panel, build an airship. It parks on the pad.
- Press E on the depot or the airship for Board, Fuel, Store, and sending it on.
- While the game is running, open to move and turn the four quay landing spots. Save keeps them for the next launch.
Configuration
BepInEx/config/com.dfg.dvergarskytram.cfg
- [4 - Models] scale and facing, and DockPads for the saved landing spots
- [4 - Models] WebPort (default 8792) for the landing page
Support
If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: Your support keeps the forge hot and the mead flowing! Skål!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: