DvergrForHire

v1.0.1·Updated 2026-10-10

Hire the game's own Dvergr with coins, at their camps or at hiring posts you build at home: they follow you, fight for you, and never hurt you or your base. Client-side, vanilla content only.

Screenshots 5 screenshots

About this mod Author’s original text

DvergrForHire

Got a pile of coins and nothing to spend it on? Hire some muscle. Pay a peaceful Dvergr and it follows you as your

mercenary: it fights for you, never turns on you, and leaves your base standing. Or build a hiring post at home and

pick exactly the Dvergr you want, Deep North included. Nothing to install on the server.

⚠️ It's highly recommended that everyone on the server has this mod, same version.

In multiplayer, one player's game controls each creature. While a friend's game without the mod controls your hired

Dvergr (nobody with the mod nearby, or for 30 seconds after you enter an area that friend loaded first), they stay

hired and friendly, but:

  • their shots and spells can damage your buildings,
  • they don't follow you, and E does nothing.

Friends without the mod can always hurt your hired Dvergr.

Quick Start

  • Install with a mod manager (r2modman, Mod Manager, Gale).
  • Look at a Dvergr you haven't angered: it tells you its price.
  • Press E with enough coins. It's yours and follows you right away.![A wild Dvergr: "[E] Hire: 200 coins"; the same Dvergr after paying: "Dvergr Rogue ( Hired )", [E] Follow / Stay](

Prices

| Dvergr | Price | ★ | ★★ |

|---|---|---|---|

| Mistlands rogue or mage | 100 coins | 150 | 225 |

| Ashlands | 200 coins | 300 | 450 |

| Deep North (in the Mørkhalla dungeon) | 100 coins | 150 | 225 |

Each star costs 50% more. You pay once: no wages, no food, and they heal on their own.

Ashlands and Deep North Dvergr look the same in the game, but the Deep North one has better stats.

Deep North Dvergr only live in the Mørkhalla dungeon and won't follow you out, which is why they're cheap. For one that

follows you around the world, build a Deep North hiring post.

Hiring Posts

Rather hire at home? Build a hiring post (hammer, Defence section, next to a black forge): a Dvergr lantern pole with

a recruiter by it. It costs the pole's usual materials plus the extras below.

| Post | Hire price | ★ | ★★ | Extra materials |

|---|---|---|---|---|

| Rogue, fire mage, ice mage, support mage | 120 coins | 180 | 270 | 10 yggdrasil wood, 5 black marble |

| Ashlands | 240 coins | 360 | 540 | 10 ashwood, 5 grausten |

| Deep North | 480 coins | 720 | 1080 | 10 frostwood, 5 norn thread |

  • E on the post picks the stars for your next hire.
  • E on the recruiter hires: the new Dvergr appears next to you and follows you. Hire as many as you can pay for.
  • The recruiter guards its post. If it dies, the post breaks and drops the pole's materials. Remove a post with the

hammer and its recruiter disappears with it.

  • Friends without the mod see a lantern pole with a Dvergr next to it.

Pick Your Dvergr

There's a post for every kind of Dvergr, so you choose exactly who you hire. Build them side by side and mix your crew.

Features

  • Every Dvergr is for hire (except the ones you've angered): crossbow rogues, fire, frost and support mages, and the

tough Ashlands and Deep North Dvergr.

  • Follow, stay and rename like tamed animals.
  • They fight for you. Support mages heal and buff you.
  • They never attack players or damage your buildings and ships.
  • Your weapons don't hurt them (only PvP and the butcher knife do, like with tamed animals).

How Things Behave

  • A new hire follows you right away, so hiring one while you flee means it flees with you. Press E to make it stay.
  • Angry Dvergr won't work for you, and they stay angry until they die, like in vanilla.
  • Hiring a Dvergr leaves its camp spot empty while your hire is alive.
  • They get along with peaceful Dvergr and fight angry ones.
  • Like tamed animals, they don't follow you through portals or dungeon doors.

Why It Works This Way

  • Cheap enough to lose. A hire costs about what a dozen Dvergr drop. Tougher Dvergr and stars cost more.
  • Posts cost 20% more than camps: you pay for not walking to a camp.
  • Dvergr from a post drop no loot, so posts can't turn coins into ge

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DvergrForHire-1.0.1.zip
File size
67.2 KiB