DvergrAllies
Tame, breed, and lead an army of custom Dvergr Allies! Features 4 custom classes (Warrior, Cleric, Spellsword, Elemental Mage), breeding genetics, star-level weapon scaling, and native combat AI.
About this mod Author’s original text
⚒️ Dvergr Allies
Tame, breed, and lead an army of custom Dwarven warriors.
[!NOTE]
Dvergr Allies is a massive overhaul to the Valheim taming system, allowing you to tame vanilla Dvergrs, breed them, and genetically evolve them into four distinct custom combat classes. Featuring dynamic weapon scaling, complex genetics, and custom-built Native Monster AI, your Dvergrs are no longer just passive NPCs—they are an elite fighting force.
🛡️ Features
[!TIP]
Mercenary Contracts: Don't want to tame? Buy Dvergr Contracts from Haldor the Trader! Consuming a contract will instantly summon a fully-tamed, randomized Dvergr class (including rare elites like Spellswords or Berserkers!).
- Taming & Breeding: Tame wild vanilla Dvergrs using Coins, Cooked Meat, Sausages, or Yggdrasil Wood.
- Genetic Class System: Breed your Dvergrs to discover specialized classes. Cross-breed existing classes to unlock powerful elite hybrids.
- Dynamic Equipment Scaling: Your allies don't just get more health when they level up. Their physical gear dynamically upgrades! A 0-star Warrior wields a Bronze Sword. A 1-star upgrades to Iron. A 2-star wields a devastating Blackmetal Battleaxe.
- Native Combat AI: Weapons and magic have been flawlessly integrated into the native Valheim monster physics engine, ensuring perfect hit registration, aggression, and particle effects.
- Cleric AoE Healing: Clerics pulse massive Area-of-Effect Heal-over-Time spells to keep your army alive during raids.
- Discord Stats via BarrkBOT: Your server tracks your empire and reports it to Discord — who commands the largest warband, whose bloodlines have taken the heaviest losses, and who got lucky pulling elites out of Haldor's contracts. Deaths and births are recorded as they happen and survive server restarts.
🧬 The Classes & Prefabs
| Class | Icon | Role | Abilities & Upgrades |
|:---|:---:|:---|:---|
| Base Dvergr
AllyDvergr | ⛏️ | Foundation | The genetic baseline. Wields simple weapons. |
| The Warrior
AllyDvergrWarrior | ⚔️ | Tank / Aggro | 0★: Bronze Sword & Buckler
1★: Iron Sword & Silver Shield
2★ (Berserker): Blackmetal Battleaxe (+50% Slash Damage buff) |
| The Cleric
AllyDvergrCleric | 🌿 | Support / Healer | Ability: Pulses 15 HP/s AoE Heal-over-Time.
Defense: Wields an Iron Mace. |
| The Spellsword
AllyDvergrSpellswordFire / Ice | 🔥 / ❄️ | Elite Hybrid | Ability: Casts native Fireball or Icebolt, then rushes in for melee.
Gear: Bronze (0★) → Iron (1★) → Blackmetal (2★) |
| The Elemental Mage
AllyDvergrMageElemental | 🌌 | Arcane Artillery | Ability: Cycles elements every 10s (Fireball, Icebolt, Goblin Shaman Fire). |
🌳 The Breeding Tree
[!IMPORTANT]
You can't just find an elite unit in the wild—you have to breed one. When two Dvergrs mate, their offspring has a chance to mutate into a higher-tier class based on their parents' genetics.
🧬 Tier 1 Mutations (From Vanilla Tames)
Combining two base Dvergr tames has a chance to produce a specialized unit.
⛏️ Rogue + ⛏️ Rogue ➞ ⚔️ Warrior (Pure Melee)*
⛏️ Support Mage + ⛏️ Support Mage ➞ 🌿 Cleric (Pure Healing)*
⛏️ Fire Mage + ⛏️ Ice Mage ➞ 🌌 Elemental Mage (Dual Magic)*
🧬 Tier 2 Mutations (Hybrids & Elites)
Combining different classes passes down their traits into an Elite Hybrid.
⛏️ Rogue + ⛏️ Fire Mage ➞ 🔥 Fire Spellsword (Melee + Fire)*
⛏️ Rogue + ⛏️ Ice Mage ➞ ❄️ Ice Spellsword (Melee + Ice)*
⚔️ Warrior + ⚔️ Warrior ➞ 🪓 Berserker (Ultimate Melee)*
[!NOTE]
(Note: In the code, offspring that don't trigger the "Special Combo Chance" simply inherit the exact class of one of their parents, maintaining your bloodlines!).
⚙️ Configuration Options
Dvergr Allies is highly customizable via the BepInEx/config/DvergrAllies.cfg file. You can adjust almost every aspect of the mod in real-time.
🥩 Taming
- Taming Time: Time required to tame a wild Dvergr. (Default: 1800s)
- Taming Items: The prefabs they will eat. (Default: CookedMeat, Coins, Sausages, YggdrasilWood)
- Fed Duration / Consume Range: Fine-tune their hunger mechani
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: