DvergerAutomation
Lore friendly craft from containers, and auto-sort them back in.
Screenshots 2 screenshots
About this mod Author’s original text
DvergerAutomation
Dverger Automation is about making your experience through the game less full of friction, without giving you a mobile automated vacuum.
The goal of this mod is to add progressive automation for repetative tasks. Some of the automation will be expensive.
But you will feel like you earned each improvement.
Features
Autosorter - Craft, Build and store
Built with the Hammer, in the Crafting category, near a Forge (Rrequirements are all configurable):
| Material | Amount |
|---|---|
| Stone | 20 |
| Bronze | 8 |
| Greydwarf eye | 20 |
| Ectoplasm | 4 |
The autosorter can be upgraded with Surtling cores to increase its range. It has 4 core slots, and configurably requires at least 1 core to work.
There is a front hopper on the machine that allows depositing items for it to store into chests. Items not sorted will be left in the inventory.
Its Deposit Selected button moves your pack straight in. The [C] button beside it picks which kinds of item go, and whether your hotbar and
quick slots (EquipmentAndQuickSlots, AzuExtendedPlayerInventory or ExtraSlots) are included. Equipped gear always stays on you.
Carts and boats in range count as storage too, so you can craft straight out of the cart you just pulled up to the workshop.
They are only ever crafted from, never sorted into, and each can be turned off (Craft From Carts, Craft From Boats).
Furnace Hopper - Automate your Furnanaces and Kilns
Built with the Hammer, in the Crafting category, near a Forge (Rrequirements are all configurable):
| Material | Amount |
|---|---|
| Stone | 30 |
| Iron | 12 |
| Bronze | 8 |
| Coal | 20 |
The furnace hopper allows you to automatically process wood, and metals in nearby charcoal kilns, smelters and blast furnaces. It has a relatively short range.
Other processing stations (windmills, spinning wheels, eitr refineries and modded ones) are left alone unless you turn them on: the [C] button beside its deposit button
shows every type of station in range, and a click switches each one on or off for that hopper.
But can be upgraded with up to 6 surtling cores. Configurably 1 core is required for it to turn on. Each core increase processing speed of managed furnaces/kilns.
Respects locks and wards
A chest is only linked if you could open it yourself.
A chest that another player has open stays theirs - it is never pulled out from under them. Crafting
and building still count what is in it and can spend from it: the player who has it open takes the
materials out on your behalf and simply sees them leave. The same goes for a boat with someone aboard
and a cart someone is pulling. Materials that were fetched but not used go back to the chest they
came from.
Auto-store files into an open chest the same way: the player who has it open puts the items in, and
anything that no longer fits comes back to the deposit box.
The Furnace Hopper and the Epic Loot enchanting table are more careful: they leave an open chest
alone until it is closed.
Auto-store is stricter still: it only ever files items into public chests, so your own Private
chests can feed crafting but never receive sorted goods.
Shared chests
Several players can have the same chest, boat hold or cart open at once and move items in and out of
it together. The first player to open it works exactly as in vanilla. Everyone who joins after has
their moves carried out by that player's game, so there is only ever one copy of the chest being
written. Your own moves show straight away and settle a moment later.
- The Autosorter's deposit box and the Furnace Hopper's storage stay one player at a time, because
sorting and feeding are done by whoever has them open.
- Buttons other mods add to the chest screen (quick stack, sort) act for the player who opened the
chest first. For anyone who joined after they do nothing, rather than risk losing or duplicating items.
- The server setting Enabled under Shared Chests turns it off.
Credit to MultiUserChest by MSchmoecker, which
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: