DungeonMapIcons

v1.0.5·Updated 2026-10-02

Automatically pins Valheim dungeons and special locations as you explore. Changelog:

About this mod Author’s original text

DungeonMapIcons

DungeonMapIcons automatically adds persistent map pins when you approach supported Valheim dungeon entrances and special locations.

View the Changelog

Version

1.0.5

Tested with

  • Valheim 1.0.16
  • BepInExPack Valheim 5.4.2351

Features

  • Automatic proximity detection (default 100 m; configurable from 20–1000 m)
  • Persistent map pins with duplicate prevention
  • Default and Enhanced icon styles, switchable in-game through BepInEx Configuration Manager
  • Default icon style is selected by default
  • Dedicated custom icons for Deep North dungeons and Surtling geysers in both styles
  • Configurable custom icon scale (default 1.35)
  • Configurable scan interval, duplicate radius, and dungeon-name display
  • Resilient icon loading for both preserved Assets/Icons/ and flattened r2modman layouts

Supported locations

  • Burial Chambers
  • Smouldering Tomb
  • Troll Cave
  • Sunken Crypt
  • Frost Cave
  • Howling Cavern
  • Sealed Tower
  • Infested Mine
  • Putrid Hole
  • Surtling geyser
  • Winding Tunnels
  • Mörkhalla

Icon styles

IconStyle defaults to Default. Change it to Enhanced to use the redesigned dungeon icon artwork. The Surtling geyser and Deep North dungeon icons are shared between both styles. Style changes are applied live.

Manual installation

Copy DungeonMapIcons.dll and the Assets folder into the same BepInEx/plugins/DungeonMapIcons/ folder.

Configuration

BepInEx creates BepInEx/config/DungeonMapIcons.cfg after first launch. Configuration Manager can be used to adjust the settings in-game.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DungeonMapIcons-1.0.5.zip
File size
266.1 KiB