Dungeon Creation Kit
Dungeon creation kit is a utility for designing your own Caves, Dungeons, and Instanced areas created using Azumatt's Item Manager and Piece Manager Mod Template's its goal is to allow fun multi level
About this mod Author’s original text
Dungeon Creation Kit
If you need help or want to chat about your creations
Discord Moon Tower:
versions 3.1.2 Updated to compatability with the launch of 1.0 of valheim
Features include
- placeable dungeon entrances/exists,
- placeable dungeon pieces
- ability to make multi floor dungeons
- Respawning resource nodes
- Respawning flora objects such as branches
- Timers on all respawning objects that save between sessions
- configurable Drops and Timers
- Special Destruction tool for non decorative dungeon pieces to prevent accidental destruction of important architecture
- Basic Advanced Rotation the ability to rotate objects along the XYZ axis can be turned on and off is off by default to allow compatibility with other building mods
- "User-Friendly Placement" mode allows offset on pressing the chosen button (default is RightCTRL) this should help make placing set pieces easier, off by default to allow compatibility with other building mods
- Monster Spawners V2 Now editable within world with extended features
- Lootable Treasures V2 Now editable within world with extended features
Dungeon Creation kit is created using Azumatt’s Piece and Item manager templates, it contains a wide range of
Pieces for building Dungeons, Burrows And special areas. Most of these Pieces use newly created materials these
come in 2 tiers the basic tier which have their own respawning harvest type (mining or cutting) and Advanced these
do not have a designated harvester but can sometimes drop from the largest harvest pieces, all new materials can
also be created at the altar to Ymir by sacrificing specific materials but this is not the most efficient way
always to get them. Dungeon Creation Kit can be utilized by players or server admins The current Dungeon types
are divided between 6 gems of creation 5 of those being themed dungeons and the 6th is a utility gem to aid in
building.
These gems are.
Alfheim
The theme of Alfheim is a large otherworldly foreboding forest, with Tree villages, Vallies, Hills and
Hidden underground Burrows and animal dens. Primarily designed as a place for ferocious beasts and Elves.
Dungeon types: Burrows, Ancient forest floor, Tree top village, inner tree village.
Resources needed: Earth, sacredwood, Essenceofunyielding
Environments: Dirt pile - Infected Mine, Grassy patch & Elven lamp - Misty
The Burrows grant access to building respawning resources of Earth, Wood, Mushrooms, and Sacred wood
The Ancient forest floor grant access to building respawning resources of Fruit, Wood, Resin, Feathers, Sacred wood
Jotunheim
The theme of Jotunheim is deep rocky caverns, dark wet caves, hidden underground pools and Deep dark underground
lakes. A place for goblins, Trolls, Giants, darkness loving creatures and young serpents.
Dungeon types: Caves, Water caves
Resources needed: Granite, Essenceofunyielding, Essenceofflowing
Environments: Rock - Crypt, Stalactite - SunkenCrypt
The caves grant access to building respawning resources of Stone, Flint, Tin, Copper
The Water caves grant access to respawning Fish
Muspelheim
The theme of Muspelheim is cold smokey lava tubes, hot scorched rocks, and lava filled chasms, the landscape of
Muspelheim is is treacherous as that which would make this place its home, Lava blobs, fire dragons and serpents,
Fire giants, would all be at home here.
Dungeon types: Lava caves, Cooled lava caves
New Resources: Basalt, Essenceofheat
Environments: Smoke - Ashlands Cinder Rain
Both grant access to building respawning resources of Basalt, Obsidian, Black metal, Flametal, and Surtling core’s
Lava areas are full of floor damage tiles
Nidavellir
The theme of Nidavellir is that of industry and dwarven metalworking, with stone labyrinths, sludge filled sewers,
and Deep mines many creatures could find homes here from dwarves to wild animals and giant spiders to rotting
undead and disgusting living piles of muck.
Dungeon types: Labyrinths, Sewers, Mines
New Resources: E
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: