Drugs
Grow weed, craft joints and edibles, and use a bong with visible bowl contents. Smoking causes Tosiendo, Volao and Bajon; overdoing cookies can trigger Palida.
About this mod Author’s original text
Drugs
Grow weed, craft joints and edibles, and use a bong with visible bowl contents.
Installation
Install Drugs.dll (the asset bundle is embedded in it) with BepInEx and Jötunn.
Every client and the server both need the mod installed.
Configuration
After the first launch, edit BepInEx/config/com.valkyrie.drugs.cfg:
[General]
Language = Auto
Auto (default) follows Valheim's selected language, using Spanish when selected
and English otherwise. Set Language to English or Spanish to override the
mod's language. This is a local setting for each player and affects only Drugs
text. Restart the game after changing it.
Features
- Buy female and male Cannabis seeds from the Bog Witch for 100 Coins each, or
grow your own with the Cultivator.
- Harvesting a mature female plant guarantees at least 2 female seeds, including
at reduced world resource rates.
- Build the Drug Table (Hammer: 5 Core Wood, 10 Fine Wood, 10 Stone, 10 Iron) to
craft Rolling Paper, Ground Weed and Joints. Joints are also craftable by hand.
- Make Weed Butter at the Cauldron, prepare Weed Cookies at the food preparation
table, and bake them in the oven.
- Build a Bong (Hammer, near a forge: 5 Crystal) with a visible loaded bowl.
Interact once to load one Ground Weed, then again to take a hit.
- Smoking causes Tosiendo for 5 seconds, then Rested and Volao for 60 seconds,
followed by Bajón for 60 seconds. Smoking again cancels Bajón.
- Cookies grant Rested and three minutes of Volao immediately, without Tosiendo
or Bajón. Eating two additional cookies during Volao triggers Pálida: five
seconds of encumbrance and a portal swirl, followed by the vanilla vomiting
effect.
Coming soon
- Cocaine
Known issues
None known.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: