Drop That
Tool for configuring loot tables.
About this mod Author’s original text
Drop That!
Drop That! is a mod that enables changing existing loot tables through configuration files. It can either add or replace existing drops.
See the Jötunn item data to get a list of item names which can be used.
A full list of prefabs can also be found at Jotunn prefab data.
Documentation
Documentation can be found on the Drop That! wiki.
Features
- Override any existing potential drop of a mob, by specifying the index of the item you want changed.
- Add as many additional drops with their own drop chance or drop range as you want
- Discard all existing drop tables
- Discard all existing drop tables for entities modified.
- Configuration templates, for easy extension.
- Add a variety of conditions for when an item should be dropped
- Server-side configs
- Adds mod specific options for:
- Creature Level and Loot Control
- Epic Loot
- Spawn That
- Performance improvements
- Drop stacks instead of individual items. Want to have a stack of coins, that isn't a massive lag tower of individual coins?
- Limit max amount to avoid those pesky world-crashing level 10 trolls.
Server/Client
Install on both.
Drops are generally handled client-side in Valheim.
Clients connecting to a server will not be using their local configs. Instead, client will get in-memory configs sent from the server.
Support
If you are already getting a server from Survival Servers, going through the link below sends a bit my way. No extra cost for you, but a beer for me!
If you feel like it
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: