Dreamheim Call to Dreams
The pack will be used for Iron Realms Community, this is the closed beta version
About this mod Author’s original text
This is a collection of long time companion mods and recently emerged ones.
I aim for it to be a vibrant experience with a bunch of QoL changes and surprises.
This stage is currently a stable Beta test and brave testers may find me on Discord, elder_dream_weaver for feedback.
I am mostly set for the mods except for stability ones. Suggestions will be considered for future seasons.
The configs will change and this is my main focus now.
I strongly advice players to look at the mods individual pages for more information of how the mods function.
The full collection contains visual and audio content hosted only site. Contact me for details if you want to dip in manual installation.
And last, but not least enjoy the mystery of discovering a new Tenth world!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: