Dramamist
Mistlands ParticleMist effect reduction.
Screenshots 2 screenshots
About this mod Author’s original text
Dramamist
Mistlands ParticleMist effect reduction.
Features
All configuration options can be toggled in-game and will take effect immediately.
ParticleMist
ParticleMistReduceMotion
- Modifies all ParticleMist particle Velocity/Rotation multipliers to 0.
- Modifies ParticleMist particle StartRotation to 0.
- Default: true
ParticleMistUseFlatMistStartColor
- Modifies ParticleMist particle StartColor to use only the MinColor value instead of a MinColor/MaxColor range.
- Default: false
ParticleMistDistantEmissionMaxVelocity
- Modifies ParticleMist (distant) particle maximum starting Velocity (for Misters outside of player range).
- Default: 2.0 (vanilla: 2.0)
Demister
DemisterForceFieldGravity
Modifies every Demister's force-field to apply a negative* gravity effect to incoming ParticleMist particles.
- Moves ParticleMist particles away as quick as you move.
- Does not increase view distance but relies on particle motion for effect.
- Default: -5.0 (vanilla: -0.08)
DemisterBall
DemisterTriggerFadeOutParticleMist
Adds a Sphere collider to DemisterBall (Wisp) Demisters that trigger a fade-out* effect to particles inside.
- Increases view distance greater than vanilla but uses no particle motion for effect.
- Default: true
DemisterTriggerFadeOutMultiplier
- Multiplier used for the FadeOutParticleMist option.
- At 0% particles will instantly fade-out and at 100% particles will not fade-out.
- Default: 85%
Notes
This is the good enough* release with more features/options to be added later.
- See source at: GitHub.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: