DrakesTelemarker
Per-world console bookmarks (10 slots) to save and recall positions — works with devcommands. Note this is considered a cheat!
About this mod Author’s original text
DrakesTelemarker
Per-world console bookmarks (10 slots) to save and recall your position. Marks are stored per world under BepInEx config.
Requires devcommands — run devcommands in the console (or use a mod such as Server Devcommands on dedicated servers) before using teleport commands.
Commands
Open the in-game console (F5) and type telemark for help. Common usage:
| Command | Description |
|--------|-------------|
| telemark set mark | Save current position to slot |
| telemark recall mark | Teleport to saved slot |
| telemark list | List marks for this world |
| telemark clear mark | Clear one slot |
| telemark clear all | Clear all slots (confirmation UI) |
Aliases: setmark, recallmark.
Saved data: BepInEx/config/DrakesTelemarker/TelemarkerMarks.json
Dependencies
- BepInEx Pack Valheim
- Jotunn
- Soft: Server Devcommands (recommended for dedicated servers)
Install
- Install with r2modman Mod Manager, or extract the release zip into:
BepInEx/plugins/DrakeMods-DrakesTelemarker/
- Ensure DrakesTelemarker.dll, README.md, CHANGELOG.md, and icon.png are in that folder.
Build (developers)
- Copy environment.props.example to environment.props and set your Valheim + r2modman profile paths.
- Restore NuGet packages and build in Visual Studio or:
nuget restore DrakesTelemarker.csproj -PackagesDirectory packages
msbuild DrakesTelemarker.csproj /p:Configuration=Release
- Release builds also run PackageMod to assemble a folder/zip under C:\Modding\ (configurable in the csproj).
Tagged pushes (v..*) build via GitHub Actions and attach a zip to the GitHub release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: