DragoonCapes
AWL-maintained Valheim 1.0 compatibility fork of HappyDragoon's cape overhaul with unique RPG-style cape effects.
About this mod Author’s original text
DragoonCapes
AWL Gaming maintained compatibility fork
DragoonCapes was created by HappyDragoon / Happydragun4now. AWL Gaming maintains this fork for current Valheim releases and does not claim authorship of the original mod, cape designs, artwork, or gameplay concepts.
Maintained source:
Original source:
If this compatibility maintenance is useful to you and you want to support continued fixes, testing, and maintenance by AWL Gaming, support is optional at The mod remains available regardless of support.
AWL compatibility release 1.3.6
- Updated for current Valheim 1.0 releases.
- Updated the Jotunn dependency to 2.30.0.
- Updated the SEMan.AddStatusEffect Harmony target for the current Valheim method signature.
- Updated Wraith Cape movement for the current Rigidbody API.
- Preserves the original cape content, effects, recipes, assets, and configuration behavior.
Installation (manual)
- Make a new folder at with this location: [Valheim local files]\BepInEx\Plugins\, called HappyDragoon-DragoonCapes.
- extract DragoonCapes.dll file and the "assets" folder into the folder you just created.
Features
- RPG-like buffs added to all capes that allow new ways to fight and solidify old ones.
- (Feather cape was cool enough on it's own so it got no added bonus)
- Adds 19 new capes each with unique textures, effects, and recipes, to add even more variety to your choices.
- Designed to make all capes viable depending on your playstyle, giving you a reason to use old capes!
- Also adds a feather fall utility slot item to free up the cape slot from feather cape.
- Now has config values!
Upcoming Features
- Bug fixes
- Custom models for a few items
- More Capes
Cape Effect List (spoilers)
List of All Capes
| Cape | Biome | Effect | Item Name |
| ----------------- | ------------ | -------------------------------------------| --------------|
| Askvin Cloak | Ashlands | Wind Running, dodge stamina cost reduced | CapeAskvin |
| Ashen Cape | Ashlands | High armor, fighting stamina cost reduced | CapeAsh |
| Surtling Cape | Ashlands | Immolation! | CapeSurtling |
| Troll Cape | Black Forest | Knife damage bonus depending on sneak skill| CapeTrollHide |
| Deer Cape | Black Forest | Bow and crossbow skill, Movement Speed | CapeDeerHide |
| Greydwarf Cape | Black Forest | Minor casting skills, flat eitr bonus | CapeGreyDwarf |
| Einherjar Cape | Black Forest | Spear throwing, lightning | CapeEinherjar |
| Boar Cape | Meadows | Stamina and dodging | CapeBoar |
| Bush Cape | Meadows | Stealth archery | CapeBush |
| Neck Cape | Meadows | Waterproof, swimming skill | CapeNeck |
| Feather Cape | Mistlands | Feather Fall | CapeFeather |
| Feather Belt | Mistlands | Feather Fall, in utility form | BeltFeather |
| Dvergr Cape | Mistlands | Pickaxes, Elemental Magic | CapeDvergr |
| Rabbit Cape | Mistlands | Armor, move speed, jump, swim | CapeRabbit |
| Cultist Cape | Mountain | Axes, Blood Magic | CapeCultist |
| Berserker Cape | Mountain | Damage bonus depending on missing health | CapeBerserker |
| Wolf Cape | Mountain | Reduced attack cost, spear+polearm skills | CapeWolf |
| Nightstalker Cape | Mountain | Damage bonus while cold | CapeStalker |
| Adventurer Cape | Mountain | Perma-Rested | CapeAdventurer|
| Serpent Cape | Ocean | Poison resistance, Poison Damage | CapeSerpent |
| Shaman Cape | Plains | Use health for spellcasting | CapeShaman |
| Knight's Cape | Plains | Swords and blocking | CapeKnight |
| Crusader's Cape | Plains | Blunt and spirit damage bonus | CapeCrusader |
| Linen Cape | Plains | Bonus Stagger, multishot ranged attacks | CapeLinen |
| Lox Cape | Plains | Health bonus, passive regen | CapeLox |
| Wraith Cape | Swamp | Weak flying, reduced regeneration | CapeWraith |
| Leech Cape | Swamp | Lifesteal | CapeLeech |
| Hrungnir Cape | Swamp | Unarmed/Claw damage during potions (drunk) | CapeBrawler |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: