DraggableUI

v1.0.1·Updated 2026-10-11

Move and scale every HUD piece and window with the mouse, keep named layouts, plus quality stars, bigger enemy bars with numbers, two clocks and equipment, arrow, consumable and food slots with hotkey

Screenshots 6 screenshots

About this mod Author’s original text

DraggableUI

Move and resize Valheim's interface with the mouse: the health bar, the minimap, the hotkey bar, the status effects, the chat, the inventory panels, the trader, the skills window, everything. Nothing can be dragged off screen, and wherever you leave something is where it stays. Keep several named layouts and switch between them in edit mode. Items keep dragging exactly as before. Item slots show an item's quality as stars and colour its durability bar, the health bars over creatures are a little bigger and carry their health in numbers, two clocks on the HUD show the in-game time and your own, six equipment slots, three arrow slots, three consumable slots and three food slots sit outside the inventory grid with hotkeys, and every setting can be changed in game through the ModSettings mod's window (see Settings in game below).

Edit mode on an ultrawide screen, with a layout of 44 placed pieces. Blue boxes are pieces the game is showing, orange ones are pieces it is hiding right now.

Two ways to move things

In-game HUD: edit mode. Press F4 (changeable, see Config) while playing. The cursor appears, your character stops listening to the mouse and keyboard, and every piece of the HUD gets a labelled blue box. Drag a box to move that piece. Roll the mouse wheel over it, or hold Ctrl and drag up or down, to scale it. Right-click a box to put that piece back where the game had it. Press F4 again, or Escape, to finish: the layout is saved and the game takes the controls back. A line at the top of the screen repeats these controls while you edit, and the bar under it shows which layout you are editing (see Layouts below). Behind the boxes, a faint grid and a red line through the middle of the screen, one horizontal and one vertical, help you line pieces up and centre them. Hold Ctrl+Shift and roll the mouse wheel for a coarser (up) or finer (down) grid: 10, 20, 25, 50, 100, 200, 250, 500 or 1000 units; the banner shows the current size, and it is remembered. The Grid settings change the keys to hold or turn the lines off.

Pieces the game is not showing at that moment (the event bar outside a raid, the mount panel when you are on foot, the ship wind indicator on land, the guardian power before you have one, the chat after it has faded) get an orange box instead, in the place they would appear. Drag and scale it like any other. Its Preview button shows the real thing for three seconds so you can judge the spot, and while it shows it follows the box as you drag or scale it. Hidden bars that fade when full (stamina, eitr, adrenaline, stagger) are simply kept visible while you edit.

You can open the inventory while in edit mode to arrange the HUD and the inventory panels together.

Windows: just drag them. The inventory, crafting and container panels, the character info panel, the trader, the skills window, the compendium, the trophies, the achievements, the build menu and the split-stack and variant dialogs can be dragged whenever they are open, no edit mode needed. Press on any part of the window that is not an item slot, button, scrollbar or text field, and drag. Items, buttons and scrolling work as before because Unity gives a drag to the item slot or scroll view under the pointer before it ever reaches the window. If you would rather these windows only move in edit mode, set WindowsDraggableWhenOpen to false.

What can be moved

| Piece | Where it is placed |

|---|---|

| Health panel (health and food), stamina bar, eitr bar, adrenaline bar, stagger bar | Edit mode |

| Guardian power, status effects, action bar, event bar, mount panel, ship wind indicator, ship steering controls, ship sail indicator, build HUD, save icon, bad connection icon, piece author window | Edit mode |

| Hotkey bar, minimap, key hints, top-left message, centre message, chat | Edit mode |

| In-game clock, real-world clock, arrow bar, consumable bar, food bar (this mod's own, see Clocks and Slots) | Edit mode |

| Inventory, crafting, character info

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DraggableUI-1.0.1.zip
File size
69.9 KiB