DoorOpenerBruh

v2.0.10·Updated 2026-09-30

An automatic door and gate opener/closer for Valheim.

Screenshots 2 screenshots

About this mod Author’s original text

🚪 DoorOpenerBruh

Automated door opening and closing mechanics for Valheim.

Never get snagged on your castle gates, longhouse doors, or dungeon entrances again! DoorOpenerBruh automatically swings open doors, gates, and drawbridges as you approach, and gently closes them behind you once you depart.

🚪 How It Works

  • 🚶 Automatic Approach & Departure: Walk up to any supported door, gate, or drawbridge and it will seamlessly open for you. Walk away and it securely closes behind you.
  • 🏰 Full Biome & Structure Support: Works with standard Wood and Iron doors, Darkwood gates, Ashlands doors and gates, and massive Timberwood and Rustic drawbridges!
  • 🗝️ Key & Crypt Recognition: Automatically opens locked crypt and dungeon doors if the player carries the matching key in their inventory or equipped backpack.
  • 🛡️ Ward & Private Area Respect: Safely respects player wards—doors inside private protected zones will only open for authorized Vikings.

📦 Supported Door & Gate Types

| Structure | Biome / Tier | Key Features |

|:--- |:--- |:--- |

| Wood & Log Doors | 🌸 Meadows / 🌲 Black Forest | Basic residential doors and gates. |

| Iron Doors & Gates | 🐸 Swamp | Sturdy iron fortification gates. |

| Darkwood Gates | 🌾 Plains | Decorative and high-durability double gates. |

| Ashwood & Flametal Gates | 🔥 Ashlands | Heavy molten fortification gates and Ashwood doors. |

| Grausten Doors & Gates | 🔥 Ashlands | Ancient volcanic stone doors and portcullises. |

| Timberwood & Rustic Drawbridges | 🏰 Fortress / Base | Massive multi-panel drawbridges with collision bounds awareness. |

| Crypt & Burial Chamber Doors | ⚔️ Dungeons | Key-validated dungeon and crypt entryways. |

⚙️ Configuration & Settings

Fine-tune global toggles and per-door behavior in the in-game BepInEx Configuration Manager (F1):

| Setting | Default | Description |

|:--- |:--- |:--- |

| Enable Mod | true | Globally toggles automatic door opening and closing. |

| Open Distance | 3.0m | Proximity distance in meters required to trigger door opening. |

| Close Distance | 5.0m | Departure distance in meters required to trigger door closing. |

| Respect Wards | true | Prevents unauthorized doors in active ward areas from opening. |

| Auto Open Crypts | true | Allows dungeon/crypt doors to open automatically if the player carries the key. |

| Per-Door Toggles | true (All) | Individual enable/disable toggles for every door type in the game. |

🛡️ Advanced Mechanics & Safeguards

  • 🌉 Drawbridge Bounds Detection: Utilizes collider-aware bounding box checks across large drawbridges to guarantee the bridge never auto-closes while you are actively traversing it.
  • 🔄 Multiplayer Synchronization: Fully synchronizes open/close states across dedicated server clients with zero door desynchronization.
  • ⚡ Zero Lag Overhead: Replaced legacy continuous polling with proximity distance triggers for instant, smooth response.

🤝 Verified Mod Compatibility

| Mod | Compatibility Status |

|:--- |:--- |

| AdventureBackpacks | 🟢 Fully Supported (Keys in backpacks are recognized by doors) |

| FastItemTransfer | 🟢 Fully Supported |

| Buildable Nature / PieceManager Mods | 🟢 Fully Supported |

| WardIsLove / Better Wards | 🟢 Fully Supported |

🌐 Available Translations

🇺🇸 English (Default)

Want to help translate Door Opener Bruh? Community translations are welcome! Please submit a PR on GitHub or stop by our Discord.

📥 Installation & Server Setup

Mod Manager (Recommended)

  • Install via R2ModMan or Mod Manager.
  • Dependencies (BepInExPack, Jotunn (JVL)) are installed automatically.

Dedicated Servers

  • Client & Server Compatible: Can run as a client-side quality-of-life mod or installed on dedicated servers for centralized configuration enforcement.

🔒 Anonymous Telemetry, Error Reporting & Privacy

DoorOpenerBruh includes lightweight, privacy-first telemetry and error reporting to help monitor mod stability, diagnose unhandled bugs, and track active version adoption across game updates.

  • 100%

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-JotunnValheimModding-YamlDotNet

File & checksum

Filename
DoorOpenerBruh-2.0.10.zip
File size
205.1 KiB