Doorbell
A buildable doorbell. Visitors can ring it even inside your ward, everyone nearby hears it, and the owner gets notified anywhere on the map.
About this mod Author’s original text
Doorbell
Put a doorbell at the entrance of your house. Visitors walk up, press E, and you know someone is at the door, even if you're mining on the other side of the map.
- Anyone can ring it, even inside your ward. Building and removing it are still protected by the ward.
- Everyone nearby hears it, coming from the doorbell's direction (3D sound).
- The owner (whoever built it) is notified anywhere, with a sound, a message ("Fulano tocou sua campainha!") and a temporary marker on their map showing which doorbell rang. Only the owner sees the marker.
- Its own model: a wooden wall plate with an iron bracket, a bronze bell and a pull rope.
- Hovering it shows whose doorbell it is.
- Anti-spam: each player can ring once every 5 seconds.
- Knocking on the door (default), a classic built-in "ding-dong", Valheim sounds (magic bells, forge) or your own.wav.ogg.mp3.
- English and Brazilian Portuguese.
Building it
Hammer → Furniture → Doorbell. It needs a Workbench nearby and costs 2 Wood + 1 Copper.
Installation
Every player should install the mod, because the doorbell is a new piece and players without the mod can't see it.
The server doesn't need it, but installing it there is recommended: then players without the mod (or with a different version) can't join, so everyone sees and hears the doorbells. Installing through r2modman also installs the dependencies.
Configuration (per player)
In game, press F1 (Configuration Manager) and find Doorbell. Changes apply immediately.
| Section | Setting | Default | Description |
|---|---|---|---|
| Sound | SoundPreset | Knock | DingDong, MagicBells, Knock, Forge or Custom |
| Sound | Volume | 0.7 | 0.0 to 1.0 |
| Sound | HearingDistance | 40 | How far (meters) you can hear a doorbell ring |
| Sound | SoundFile | (empty) | Custom.wav,.ogg or.mp3. Pick it with Browse... |
| Sound | TestSound | | Button that plays the sound with the current settings |
| Owner | NotifyWhenAway | true | Get notified when someone rings your doorbell while you are far away |
| Owner | DoNotDisturb | false | Temporarily mute that notification |
| Owner | MapPingSeconds | 30 | How long the doorbell that rang stays marked on your map (only you see it). 0 = off |
| Owner | MessageText | {player} tocou sua campainha! | Message for the owner. {player} = who rang |
Game sound presets only work inside a world. In the main menu, the built-in ding-dong plays instead.
Changelog
See CHANGELOG.md.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: