DogHausTweaks
The DogHaus server's own plugin: winter freezing, fuel and warmth for modded lights, building balance, terrain health, craters, smooth tools, build grid, stack splitting, faster loading. Numbers come
About this mod Author’s original text
DogHausTweaks
The DogHaus Valheim server's own plugin. One DLL, several small parts, each patching only its own code. It is made for
the DogHaus Valheim modpack and is meant to be installed through it, on the server and every player.
Every gameplay number lives in BepInEx/config/DogHausTweaks.balance.txt. The server's copy is sent to every player
when they join, so the server owner tunes the game by editing that file and restarting the server - no pack update.
What it does
Winter and warmth (needs Seasons)
- Deep winter can freeze you: long stretches of Cold, being wet, and the middle of the night turn into Freezing.
Frost gear or a frost-resist mead, a fire under a roof, or a lit placed torch keep you safe. When wet, frost gear
does not help - a frost-resist mead, a fire under a roof or a placed torch still do.
- In winter you only get Rested with a roof and a fire.
- Lit torches give a small warm zone, never Rested. A torch in your hand on a summer day makes you overheat.
- Modded always-lit lights get a real fuel system; fireplaces smoke; ship lamps are capped and warm-only on small ships.
- Snow on buildings follows the winter: it builds up through early winter, peaks late in winter, then thaws a step
each day so spring arrives on bare roofs (needs Seasons; days set in the balance file's [snow] section).
- Sweep a roof: the hammer's repair swing on a snowy piece knocks its snow off (costs a swing of stamina). Pieces
built in winter start clean.
Building
- Costs, health, support and comfort of Balrond and Odin building pieces brought in line with vanilla.
- Hammer out: look at a piece to see its health bar and support.
- The build menu shows each piece's health, structure, weaknesses and comfort; crops show their growth speed.
- Hoe: Restore ground (4x4) puts the ground back to how the world made it. Armor-stand swaps (Runic Display Stands) take the normal equip time.
- Crafting stations reach 25% farther, and their upgrades may stand 25% farther away ([stations] in the balance file).
- Press J for a world grid; pieces snap to it.
Terrain
- Ground has health: a pickaxe digs less in hard ground; bedrock 12 m down is marked with a deep thud and icy ground.
- Big creatures leave craters when their attacks hit the ground (wards respected).
- Two hoe tools: Smooth (round) and Smooth (square, 1 m grid) soften bumps without flattening slopes.
Size and strength use AdvancedTerrainModifiers' scroll keys.
Quality of life
- Inventory: optional Minecraft-style stack splitting (Ctrl + right-click takes half, right-click while holding puts one
down; controller RT + X). Off in the DogHaus pack - the server's [qol] right_click_split switches it.
- Faster taming, higher breeding limit, crafting stations repair your gear, named chests, loading-screen tips.
- One capped sleep per night; mining can drop flint. (Also a dual-wield timing fix that only acts if Balrond DualMastery is installed.)
- Large Custom Raids files load in seconds instead of minutes (faster world start).
Server-owned settings for other mods
The balance file's [mod_settings] section sets settings of a fixed list of mods that do not sync themselves
(MassFarming, BetterArchery, PersistentRaids, Odin's Kingdom, Odin's Food Barrels, Balrond Shipyard, ExtraSlots):
| | =. The values are saved into each player's own config files for those
mods. Settings a mod only reads at game start take effect from the player's next launch (on a dedicated server, after
the restart that follows the one that wrote them).
Server commands
Typed by an admin in the in-game console (F5) - the game sends them to the server - or, on a dedicated server, typed
straight into the server's own console window (for example a hosting panel's console):
- announce - a message in the middle of everyone's screen
- give [amount] - items at a player's feet (prefab names: Wood, SwordIron...)
- summon [amount] [level] - creatures next to a player (level 2 = one star, 3 = two)
- skipseason [count] - jump to
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: