DistanceFromWorldCenter
Always-on HUD widget showing your horizontal distance from the world center (0,0), with optional X/Z coordinates.
About this mod Author’s original text
Distance From World Center
A small always-on HUD widget that shows your horizontal distance from the world center (X=0, Z=0) — useful for knowing how far you are from the world spawn / sacrificial stones, or for finding the biome rings (since Valheim's biomes are largely a function of distance from center).
Features
- Always-on HUD widget in the upper-left of the screen
- Updates ~5 times per second
- Optional display of raw (X, Z) coordinates alongside the distance
- Position is configurable (pixel offset from the top-left corner)
- Toggle on/off without removing the mod
Display
By default the widget shows:
World Center: 1437m
With Show Coordinates enabled it shows:
World Center: 1437m (812, -1185)
Distance is the horizontal (X/Z) distance only — vertical altitude is ignored, so the value matches the in-game minimap scale.
Configuration
The config file is created at BepInEx/config/DeathMonger.DistanceFromWorldCenter.cfg on first run.
\[Distance HUD\]
- Enabled (default: true) — show the widget at all
- Show Coordinates (default: false) — also include (X, Z) after the distance
- Offset X (px) (default: 10) — horizontal offset from the upper-left corner
- Offset Y (px) (default: 10) — vertical offset from the top of the screen (Y grows downward, like CSS)
Edits to the config take effect live — no game restart needed.
Requirements
- BepInEx 5
- Jotunn
Compatibility
- Client-side only — does not need to be installed on the server
- Read-only — does not modify player state, world state, or any vanilla system
- Should be compatible with essentially any other mod
Support
Join my Discord server for questions, feedback, or bug reports.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: