DiscordLogSync

v1.0.4·Updated 2026-04-18

Pipes Valheim dedicated server logs to a Discord webhook in near-real-time. Configurable source: BepInEx pipeline, Console, or RawStdout (captures world saves and native stdout via fd-level intercepti

About this mod Author’s original text

DiscordLogSync — Valheim Dedicated Server Mod

Pipes Valheim dedicated server logs to a Discord webhook in near-real-time,

with local buffering so no lines are lost on unexpected process death.

How It Works

Server output (BepInEx pipeline, Console.Out, or raw stdout — see Source config)

│

▼

BepInEx/DiscordLogBuffer.txt ← every line flushed to disk immediately

│

▼ (background thread, every N seconds)

Discord Webhook POST

│

├─ success → remove sent lines from front of buffer (FIFO)

└─ failure → leave buffer intact, retry next tick

On startup:

buffer file exists from previous run? → send as ⚠️ crash-recovery message first

On clean shutdown:

flush remaining buffer as 🛑 shutdown message

Log Sources

Configure Source in the config file to choose what gets captured:

| Source | What it captures | Risk |

|--------|-----------------|------|

| BepInEx (default) | Everything flowing through BepInEx's log pipeline | Safe |

| Console | Managed Console.Out writes (superset of BepInEx in some cases) | Low |

| RawStdout | All stdout at the OS fd level — including world saves, ZDO counts, PlayFab lines that bypass BepInEx entirely | Experimental — read warning below |

⚠️ RawStdout Warning

RawStdout uses Linux pipe() + dup2() to replace fd 1 with a kernel pipe.

A background relay thread forwards every byte to the original stdout and extracts

lines for Discord. If the relay thread crashes or deadlocks, the pipe buffer

(~64 KB) will fill up and block all stdout writes in the entire process.

  • Linux only — falls back to BepInEx source automatically on Windows or on any syscall failure
  • Only enable this if you specifically need to capture native stdout output (e.g. world save events)
  • Designed as a diagnostic tool, not a permanent production setting

Install

  • Copy DiscordLogSync.dll into BepInEx/plugins/
  • Launch the server once to generate the config file
  • Open BepInEx/config/com.byawn.DiscordLogSync.cfg
  • Set your webhook URL and preferred source:

[Discord]

Source = BepInEx

WebhookUrl =

SendIntervalSeconds = 3

MaxMessageChars = 1800

  • Restart the server

Config Reference

| Key | Default | Description |

|-----|---------|-------------|

| Source | BepInEx | Log source: BepInEx, Console, or RawStdout (see above) |

| WebhookUrl | (empty) | Required. Discord webhook URL. Plugin does nothing if unset. |

| SendIntervalSeconds | 3 | Flush interval in seconds. Minimum 2 (Discord rate limit). |

| MaxMessageChars | 1800 | Max characters per Discord message. Hard Discord limit is 2000. |

Buffer File

BepInEx/DiscordLogBuffer.txt

  • Every line is flushed to disk immediately — a hard kill loses at most the current line
  • Treated as a FIFO queue: oldest lines sent first, newest preserved at the back
  • If the file exists on startup, its contents are sent as a crash-recovery message before normal logging begins

Build

Requires.NET SDK with netstandard2.1 support and a Valheim dedicated server + BepInEx installation.

The.csproj assumes the default Linux Steam path:

~/.steam/steam/steamapps/common/Valheim dedicated server./build.sh # dotnet build -c Release./deploy_server.sh # copy DLL + config to local server./package.sh # zip ThunderstoreAssets + DLL for upload

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DiscordLogSync-1.0.4.zip
File size
26.8 KiB