DFGHub
Central hammer category for Draugr Forged Gaming mods, plus the in-game DFG board (Alt+T) for Blue Collar, Earl, TradeWind, Sea Route, and Bounties.
About this mod Author’s original text
DFGHub
Clean up your build menu! DFGHub creates a dedicated, unified DFG category in the Viking Hammer build table, automatically organizing custom build pieces from the Draugr Forged Gaming mod suite into a single clean tab.
A Valheim BepInEx 5 plugin built on Jotunn.
Features
- Unified Build Tab: Adds a dedicated hammer category tab named DFG (configurable).
- Auto Piece Routing: Intelligently intercepts and routes custom pieces from DFG mods (such as Safe Harbor docks, Viking Vault, Freyja's Feeder, Harvest Turrets, Blue Collar Trolwards, SeaRoute tables, and more) into the DFG category so they don't clutter vanilla tabs like Misc or Furniture.
- Web Hub Dashboard: Built-in lightweight local web status server for monitoring active piece registrations and mod integration status.
Requirements
- BepInExPack Valheim
- Jotunn (2.30.x)
- Valheim 1.0.16+
Installation
- Install through your mod manager (recommended).
- Manual: place DFGHub.dll into BepInEx\plugins\DFGHub\.
Configuration
Settings are stored in BepInEx\config\com.dfghub.dfghub.cfg:
- CategoryName: Custom label for the hammer tab (defaults to "DFG").
- UnlockByDefault: Whether custom pieces are unlocked immediately or require crafting material discovery.
- EnableWebHub: Enable the local web inspection portal.
Support
If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: Your support keeps the forge hot and the mead flowing! Skål!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: