Destructive Denizens
Monsters can completely destroy stuff, leaving no drops.
About this mod Author’s original text
Destructive Denizens
Making Monsters More Destructive
This is a simple mod that disables drops from natural and man-made pieces if a monster destroys it. It is highly configurable!
Why would this mod be useful?
- You don't want trolls to be used as miners to get copper and tin before the player gets a pickaxe.
- You want to make the game more brutal when raiders destroy your stuff
- You want certain monsters to cause more destruction than others.
- You want players to have to fight Dvergr to get the Extractor, as Gjalls and Seekers lured to their dwellings will destroy the crates completely and leave no drops.
Supported Objects
The mod supports the following types of objects:
- Destructible: Small vegetation like rocks, trees and small ore nodes that have the Destruction script attached.
- MineRock and MineRock5: Large ore rocks like copper, silver and flametal, and the other big rocks like monoliths
- TreeBase and TreeLog: All big trees that use either of these scripts
- Piece: Player and generated structure build pieces
Note: This mod does NOT let monsters destroy the contents of player and loot chests, though it can prevent the chests from dropping the stuff that made them. If you want this option, let me know.
Configuration
By default, this mod will make any vanilla tree, vanilla rock, and base piece drop nothing if destroyed by a monster. However, this can all be changed.
- You can globally allow trees, rocks and pieces to drop resources or not respectively
- You can configure what monsters will destroy all drops, so if you only want the heavy hitters like trolls to destroy stuff completely, this is possible
- You can configure what small objects are considered as trees, rocks, and ores, in case other mods add their own clutter and vegetation that inherits the Destructible properties.
For example, if you want certain monsters to be a bit less destructive, you can make it so that they don't completely destroy base pieces or rocks, but will totally destroy trees.
Contact Me (Bug Reports & Suggestions)
If you have any suggestions, or experience bugs / problems using this mod please get in touch with me on my Discord.
Installation (Manual Download)
Move the 'plugins' and 'config' folders from the archive to your BepInEx folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: