DeepWater

v0.15.3·Updated 2026-10-08

Diving and swimming where you look, breath with a skill, fast swimming, the underwater look (fog by depth, surface from below, caustics, bubbles), tar murk and sound. Client-side.

About this mod Author’s original text

DeepWater – diving, breath & the underwater world

Swimming and the sea, reworked for Valheim. Client-side.

What it changes

  • Diving.
  • Dive with Crouch while swimming and swim where you look.
  • Shift swims fast, at a higher stamina cost.
  • Ride the waves at the surface.
  • Tools and weapons work while swimming.
  • Breath.
  • A breath bar under water (30–90 s); you drown when it runs out.
  • New skill: Breath holding.
  • Stamina doesn't come back with your head under water.
  • Underwater look.
  • Fog and light darken with depth and at night.
  • The surface is seen from below with refraction.
  • Light patterns (caustics) on the bottom, drifting particles, bubbles.
  • A split view at the waterline.
  • Inside tar. Inside a tar pit the view is a near-black brown murk, with the same split view at the tar's surface.
  • Sound follows the physics: muffled across the surface, clear under water.
  • Shores have no brown seams between the water tiles along the coast.

Works on its own or together with VoxelTerrain (digging): dry pits and tunnels below sea level stay dry, and tar that ran into a dig looks the same as in a pit.

Install

Use r2modman Mod Manager (Import local mod, this zip). Or copy DeepWater.dll and deepwater_shaders into BepInEx/plugins/DeepWater.

Requires BepInExPack Valheim. Config: BepInEx/config/moxy.deepwater.cfg.

DeepWater — ныряние, дыхание и подводный мир (по-русски)

Плавание и море, переделанные для Valheim. Работает на стороне клиента.

Что меняет

  • Ныряние.
  • Нырнуть — присесть в воде; плывёшь туда, куда смотришь.
  • Shift — быстрое плавание, тратит больше выносливости.
  • Качание на волнах у поверхности.
  • Инструменты и оружие работают в воде.
  • Дыхание.
  • Запас воздуха под водой (30–90 с); когда кончится, тонешь.
  • Новый навык: задержка дыхания.
  • Под водой выносливость не восстанавливается.
  • Подводный вид.
  • Туман и свет темнеют с глубиной и ночью.
  • Поверхность видна снизу с преломлением.
  • Блики на дне, частицы, пузырьки.
  • Разделённый кадр на линии воды.
  • Внутри смолы. В смоляной яме почти чёрная бурая муть; на поверхности смолы кадр тоже разделён.
  • Звук по физике: через поверхность — глухо, под водой — чисто.
  • Берега без коричневых швов на воде.

Работает сам по себе и вместе с VoxelTerrain (копание): сухие ямы и туннели ниже уровня моря остаются сухими, смола в раскопе выглядит как в яме.

Установка

r2modman Mod Manager → импорт локального мода (этот zip). Или положить DeepWater.dll и deepwater_shaders в BepInEx/plugins/DeepWater.

Нужен BepInExPack Valheim.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
DeepWater-0.15.3.zip
File size
187.7 KiB