DeadReckoning
No-map worlds without a free compass: away from a base the build ghost turns with the camera, it hides at sea, and a dungeon vegvisir's bearing is replayed at the exit door. Client-only.
About this mod Author’s original text
DeadReckoning
On a world without a map, Valheim still gives you one free compass: raise the
hammer, turn a piece toward where you want to go, and its heading stays fixed in the
world while you walk or sail. DeadReckoning removes that leftover heading, and gives
back the one navigation aid the no-map rules take from dungeon vegvisirs.
What it does
- The build ghost turns with the camera away from a base. Inside any crafting
station's build range, building is unchanged: a free-placed piece keeps its heading
while you turn, and snapping works as usual. Outside that range, the ghost and its
marker turn with the camera, so they no longer point anywhere in particular. The
scroll wheel still rotates the piece relative to the camera.
- No ghost at sea. Away from a base, a raised hammer aboard a ship shows no ghost
or marker, and clicking places nothing. The mouse wheel still zooms.
- Vegvisirs in dungeons still work. In a no-map world, touching a vegvisir inside
a Sunken Crypt or an Infested Mine turns your camera toward the boss, but the dungeon
door's exit rotation normally throws that direction away. DeadReckoning remembers the
bearing with your character and sweeps the camera toward the boss again as you step
out of that dungeon's door. Moving the mouse cancels the sweep, as it does at the
stone. The saved bearing is used once, is cleared if you die, and applies only to the
dungeon and world where you read the stone.
- Nothing changes on worlds with a map. If your map is enabled, building and
vegvisirs behave exactly as in vanilla.
Installation
Client-only. Install it with a mod manager, or copy the DeadReckoning folder into
BepInEx/plugins. The server and other players do not need it, and it sends nothing
to the server. It requires BepInExPack for Valheim.
To remove it, delete the plugin folder. A saved vegvisir bearing left in a character
file is ignored without the mod.
If you tested an earlier hand-copied build, delete its BepInEx/plugins/DeadReckoning
folder first. BepInEx loads the higher version of a duplicated plugin, so an old copy
labelled 1.0.0 would replace this release.
Gizmo
Gizmo is supported but not
required. With Gizmo installed, its rotation keys keep working everywhere; its rings
are hidden away from a base, because they show world axes.
Settings
BepInEx/config/com.omgbrews.deadreckoning.cfg is created on first launch. Quit the
game, edit the file (for example in your mod manager's config editor), then restart.
| Section | Setting | Default | Meaning |
|---------|---------|---------|---------|
| Ghost | BasePadding | 0 | Metres added to every crafting station's build range when deciding whether you are at a base (0–100). |
| Ghost | HideOnShip | true | Hide the ghost and marker aboard a ship away from a base. |
| Ghost | HideWhenMoving | false | Also hide the ghost on foot away from a base while moving faster than MovingThreshold. |
| Ghost | MovingThreshold | 1.5 | Speed in metres per second for HideWhenMoving (0–20). |
| Vegvisir | ReplayAtDungeonExit | true | Remember a dungeon vegvisir's bearing and replay it at the door. When false, nothing is recorded, and a character's saved bearing is deleted when it loads. |
Out-of-range numbers are clamped and logged. The camera sweep always takes 3.5
seconds; an old SweepSeconds entry from a test build is ignored and can be deleted.
Known limitations
- Crossing the edge of a station's build range with the hammer raised makes the ghost
jump between its world heading and its camera-relative heading.
- You can still leapfrog workbenches, aligning each new one from inside the last
one's range. The sun, moon, stars, wind and Yggdrasil remain world-aligned; they are
the intended references.
- A ship's trigger volume is larger than its deck, so building on a pier beside a
moored ship is blocked while you stand inside that volume.
- Ships and carts built away from a base face wherever you are looking.
- A vegvisir on the surface behaves as in vanill
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: