DeadMansRaft

v1.0.0·Updated 2025-09-20

Mod pack needed for the DeadMansRaft Server

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

Nextek-SpeedyPathsAzumatt-MouseTweaksJuneGame-ForsakenPowerOverhaulrendl0449-UnlimitedFuelAzumatt-AzuHoverStatsAzumatt-Queue_Me_MaybeMSchmoecker-MultiUserChestAzumatt-DeathPinRemoval

File & checksum

Filename
DeadMansRaft-1.0.0.zip
File size
235.4 KiB