Daywheel
A small day and night wheel for your HUD, so you can see at a glance how much daylight is left. Seven looks to choose from, and no BepInEx needed.
Screenshots 1 screenshots
About this mod Author’s original text
Daywheel
A small day and night wheel for your HUD, so you can see at a glance how much
daylight is left. Install it with a mod manager as usual, or copy it into
your Valheim folder and play, with no BepInEx needed. On Linux and a Mac, a
copy installed by hand also needs one launch option in Steam.
The mark at the top is "now". The ring turns as the day goes on, so the
distance from the mark to the dark part is the daylight you've got left. The
day number sits underneath.
It follows the game's own clock. Day runs from a quarter to three quarters of
the way through each 20 minute cycle, so the light and dark halves match the
sky you're under.
Themes
There are seven looks to pick from:
- Ember and moonstone (the default): amber by day, deep blue at night
- Northern twilight: pale gold and indigo, a bit softer
- Rootbound forest: a ring of roots and leaves, mossy at night
- Dvergr lantern: an eight-sided gold and violet frame
- The wolf chase: a light wolf and a dark wolf chasing each other's tails
- Mountain relic: frost-blue carved stone
- Ashlands: black rock with lava running through it
Set one in the config, or flip through them in game (see below).
Moving and resizing
Press F8 to move the wheel. A small menu opens beside it, listing the
keys, and it stays on screen wherever the wheel goes. Your character stands
still until you finish. Put away a hammer, hoe or cultivator first: while
one is out, the game uses the mouse for building. Then:
- hold the left mouse button and move the mouse to drag the wheel. You don't
need to point at it, so it works anywhere on screen
- Page Up and Page Down (or + and -) make it bigger or smaller
- the arrow keys nudge it (hold Shift for bigger steps, Ctrl for smaller)
- right-click, or press End, for the next look, and Home for the one
before
- hold the middle mouse button and move the mouse to pick the day number's
colour: left and right change the colour, up and down make it lighter or
darker, and with Shift held, stronger or softer. A small field in the menu
shows where you are. A quick tap of the middle button puts back the colour
it came with
Press F8 again when you're done, and your controls come back. The
position, size, look and colour are saved. Opening your bag, the map, the
build menu or the game menu also ends it.
It's done this way so the minimap stays in view while you line the wheel up.
The bag's crafting panel and the big map both cover that corner.
Config
| Setting | What it does |
|---|---|
| Show | Turns the wheel on or off |
| ShowDayCount | Shows the day number under the wheel |
| DayColor | The day number's colour, as a hex code. FFFFFF is white |
| Size | Width, in the game's interface units, so it follows the game's UI scale |
| X, Y | Position, measured from the top right corner |
| Theme | Which look to use, spelled exactly as listed above |
| Glow | Glow strength. 1 is normal, 0 turns it off |
| MoveKey | The key for moving the wheel, F8 by default |
When Keel starts Daywheel, it keeps these in Keel\Daywheel\Daywheel.cfg,
which appears the first time you play. When BepInEx starts it, as it does
with a mod manager, they're in BepInEx's config folder, where the manager's
config editor can change them. You won't usually need to touch Size, X
or Y yourself, since dragging the wheel sets them.
Installing
There are two ways to install Daywheel, and both use the same zip.
With a mod manager
This is the easiest way.
- Open r2modman or the Mod Manager, and choose Valheim.
- Find Daywheel and install it. The manager adds BepInEx for you.
- Start the game from the manager.
If you already use a mod manager for other mods, install Daywheel through it
too. Each time the manager starts the game, it puts its own startup files
back into the Valheim folder, so a copy installed by hand wouldn't start.
On Linux, a mod manager asks for a launch option of its own in place of
Keel's, so use one or the other.
By hand on Windows
- Click Manual Download
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: