Data Rate Modifier
Configurable data rate modifier for the game's network operations.
About this mod Author’s original text
Description
Normally, the game limits all network transmissions to 50kbps.
This is bad for a multitude of reasons. Imagine a scenario where 5 players are uploading at the max rate, 50kbps.
The server will only be able to send all 5 players updates at 50kbps. It is receiving 250 but cannot reciprocate that.
This mod will modify the data rate that the game uses for network actions. This allows you to use your network to the best potential.
It is best to have all clients and the server running the mod.
However, it is still beneficial to only run this only on the server.
It may even be beneficial to only run it on your client but this is untested by myself. There is no harm in doing so however.
Configuration
There is a configuration file for this mod. You can change the multiplier that is used.
The configuration file is generated after you run the game once after installation.
The default is 10. This means the default rate * 10, which is ~500kbps. This is more than enough for most scenarios.
If you are running a server with many players and install this there, you may wish to increase the multiplier to 20 or 30 to allow the server room to sync all the players information.
Installation
- Ensure BepInEx is installed
- Download this mod and put it into the BepInEx/plugins folder
That's it! This fixed all of my group's problems and many others have let me know that it's a game changer.
Enjoy the game!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: