DanPe Mods
Rune Magic add-ons: elemental sentinel turrets, a two-way Waygate portal, stone fortresses and ramps, triple waystones, square foundations, sky/sun/wisp/fishing/stamina runes. Plus enemy health number
About this mod Author’s original text
DanPe's Mods
A collection of Valheim mods, most of them add-ons for Rune Magic. They add Stonecaller runes that raise fortresses, ramps and waystone walls, elemental sentinel turrets, a portal you can conjure anywhere, engraving runes for fair weather, daylight, mist clearing, stamina and fish, and bigger Rune Foci. A few standalone mods are included too.
Each mod is its own plugin with its own config file in BepInEx/config, so you can tune each one separately. All but the Haste Spell, Give Levels and More Stars also have an Enabled switch.
| Mod | What it does | Needs |
|---|---|---|
| Sentinel Stones | Five elemental turrets that shoot hostile creatures | Rune Magic |
| Waygate | Conjures a portal and a workbench, linked back home | Rune Magic (XPortal optional) |
| Stone Fortress | Raises a walled hall of natural rock | Rune Magic |
| Stone Ramp | Raises a walkable rock ramp, 10 to 20 m high | Rune Magic |
| Three Waystones | Raises three Waystones at once in an arc, row or triangle | Rune Magic |
| Square Foundation Rune | The Foundation Rune, but square | Rune Magic |
| Clear Sky Rune | Fair weather around the rune | Rune Magic |
| Sun Rune | Daylight around the rune | Rune Magic |
| Wisp Rune | Clears Mistlands mist within 50 m | Rune Magic |
| Stamina Rune | Much faster stamina regeneration nearby | Rune Magic |
| Fishing Runes | Keeps nearby water stocked with fish | Rune Magic |
| Rune Focus Capacity | Rune Foci hold more energy | Rune Magic |
| Runic Eitr Regen | Spare eitr regeneration recharges your Rune Foci | Rune Magic |
| Haste Spell | A Magic Revamp scroll that speeds up you and your allies | Magic Revamp |
| Give Levels | Host commands to grant Path of Valheiman levels, XP and points | Path of Valheiman |
| Enemy Health Numbers | Health numbers on creature, boss and player bars | nothing |
| More Stars | Creatures can spawn with more than two stars | nothing |
Requirements
- BepInExPack Valheim and Rune Magic 1.5.x are installed automatically as dependencies.
- Magic Revamp is only needed for the Haste Spell and Path of Valheiman only for Give Levels. They are not installed automatically. Without one of them, that one plugin is skipped: BepInEx logs a red "missing dependencies" error for it at startup, which is harmless.
- XPortal is optional. Without it the Waygate still works and pairs portals by name.
- Manual or dedicated-server install: install BepInExPack Valheim and Rune Magic, then extract this zip into BepInEx/plugins/DanPe_Mods.
Multiplayer
- Everyone should install the pack, the host or dedicated server included, all on the same version. Many of these mods add new pieces to the world, and players without the pack cannot see or use them.
- Only Sentinel Stones and More Stars send the host's settings to everyone. The other mods use each machine's own config. Most of those settings apply to the player using them (energy costs, radiuses and so on), but some come from the host or from whichever player's game runs that object, such as fishing rates and fortress mining. Keep everyone's configs the same. On a public server these mods cannot stop a player from, say, setting an energy cost to 0.
Keep your placed runes safe
Pieces from these mods are saved in the world as their own kind of object. Vanilla Valheim permanently deletes objects it does not recognise when their area loads, so:
- Do not remove the pack, or Rune Magic, from a host or dedicated server while the world has fortresses, ramps, engraved runes or sentinels in it. They are deleted as the host loads their area.
- Do not switch off an add-on's Enabled setting on the host for the same reason. Sentinel Stones is the exception: switched off, placed sentinels stay but stand inert.
- When Rune Magic updates to a new minor version (1.6 or later), the rune add-ons (all except Rune Focus Capacity and Runic Eitr Regen) switch themselves off until this pack is updated, and a host would then delete their pieces (placed sentinels are kept, but sta
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: