CustomWigs
Adds some wigs in various colors and a custom crafting station called Loom to craft the wigs.
About this mod Author’s original text
## ODINPLUS Mod Team Presents: Custom Hair AKA CustomWigs
** Produced by: plumga
Questions or Comments about this mod:
Custom Hair AKA CustomWigs
Adds custom wigs that can be crafted with a custom crafting station called Loom.
Installation (manual)
Download Bepinex and Jotunn (JVL) as per the instuctions on their sites. Then place the CustomWigs folder in your plugins folder.
Features
Wigs function as a helmet with similar stats as the padded helmet since they require linen thread to craft.
There are various colors to choose from including some unnatural colors dyed with various game objects.
The loom has 3 extension pieces for upgrading the wigs to boost armor stats.
There are also a couple of special wigs that include a dverger circlet and horns.
Thank you to sbtoonz, GraveBear, and RockerKitten5 for all the help - couldn't have done it without you guys!
Mesh credits:
"Bob" - 1989 by QICC
"Side Braid" - Claire by Kiara24
"Dreads" - Jack Dreads by necrodog
"Bangs" - Eris by sassymcsassafras
"Half Up Pony" - Grande by littledica
"Bun" - Kendall by Nightcrawler
"Buns with Curls" - Lila by FeralPoodles
"Curly Fade" - Kinky Mohawk by KaiSims
"Spiky Mohawk" - Mohawk by RedEarCat
"High Pony" - Nova by Nightcrawler
"Buns" - Zahara by Nords
Changelog
0.0.4 - Updated for Hearth and Home (wigs with dvergers were not showing up after the H&H update). Adjusted the colors for most wigs to make them blend better with beards and the game in general. Fixed some descriptions that were not showing up properly.
0.0.3 - Fixed a small error in the code for the pink spiky mohawk recipe.
0.0.2 - Reduced some file sizes and dverger beam intensity on upgraded wigs.
Known issues
Some clipping with longer hairstyles.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: