CustomizedBronze
Allows the user to customize the bronze recipe.
About this mod Author’s original text
CustomizedBronze
Makes the recipe for Bronze customizable by the user.
If you want to use the standard alloy from Valheim, set the preset to Default*. (2 copper + 1 tin equals 1 bronze)
If you want to use an alloy like the one in World of Warcraft, set the preset to WoW-like*. (1 copper + 1 tin equals 2 bronze)
If you want to use a more realistic alloy, set the preset to Realistic*. (2 copper + 1 tin equals 3 bronze)
If you want an alloy with a custom mix ratio, set the preset to Custom* and adjust the values below as you wish.
- ~~Please note: After changing settings, you must log out and log in for the changes to be applied.~~
- New: applied immediately (no re-login required)
Requirements
- Valheim version 0.221.12 or higher Steam
- BepInEx version 5.4.23.3 or higher
- Jotunn version 2.29.1 or higher,
' BepInEx.ConfigurationManager 18.4.1 or higher (
*.NET Framework 4.81
Docs
- See detailed changes in CHANGELOG log.
- See installation instructions in INSTALLATION manual.
Error reporting
- Please report bugs on the ISSUES Page.
- You can also report bugs at the NitrinaxValheimModSupport Discord Server.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: