CustomBanners
Plugin allows to create custom banners
Screenshots 5 screenshots
About this mod Author’s original text
Custom Banners
Plugin allows to create infinite amount of custom banners
The plugin is published with 4 example folders.
In order to successfully add custom banners into the game, you will need to create folders with 3 dinstict files:
- texture.png
- icon.png
- banner.yml
The plugin will read these 3 files, and generate the necessary information to create a new banner prefab.
v.1.0.9
Support for emissive texture and normal map.
Add into the folders:
- emission.png
- normal.png
Alt Banner
Use the option alt_banner to use this mesh in order to have non-mirrored images on your banners.
Configurations
The YML files will dictate the base data for the banner, once loaded into the game, use the config file or config manager to manipulate banner recipe/category/tool during run-time.
Example YML
prefab_name: piece_banner_bear
display_name: Banner Bear
description: The banner for the bear tribe
category: Furniture
alt_banner: false
recipe:
- m_prefabName: FineWood
m_recover: true
m_amount: 2
m_amountPerLevel: 1
m_extraAmountOnlyOneIngredient: 0
- m_prefabName: LeatherScraps
m_recover: true
m_amount: 2
m_amountPerLevel: 1
m_extraAmountOnlyOneIngredient: 0
- m_prefabName: Coal
m_recover: true
m_amount: 4
m_amountPerLevel: 1
m_extraAmountOnlyOneIngredient: 0
- m_prefabName: Chitin
m_recover: true
m_amount: 2
m_amountPerLevel: 1
m_extraAmountOnlyOneIngredient: 0
Changelog
1.0.0 - Initial Release
1.0.1 - Added a redundancy method to make sure banners appear on every building item instead of just the vanilla hammer
1.0.2 - Added new mesh that allows for banners that don't require to mirror
1.0.3 - Added run-time configurability
1.0.4 - Readme file didn't save >>
1.0.5 - Updated material replacer
1.0.6 - Fixed alt banner shader
1.0.7 - ashland update
1.0.8 - Bog witch update
1.0.9 - Configurations improvements, support for normal map and emissive texture
Example Textures
Contact information
For Questions or Comments, find Rusty in the Odin Plus Team Discord
Or come find me at the Modding Corner
If you enjoy this mod and want to support me:
PayPal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: