CustomBanners

v1.1.1·Updated 2026-10-09

Plugin allows to create custom banners

Screenshots 5 screenshots

About this mod Author’s original text

Custom Banners

Plugin allows to create infinite amount of custom banners

The plugin is published with 4 example folders.

In order to successfully add custom banners into the game, you will need to create folders with 3 dinstict files:

  • texture.png
  • icon.png
  • banner.yml

The plugin will read these 3 files, and generate the necessary information to create a new banner prefab.

v.1.0.9

Support for emissive texture and normal map.

Add into the folders:

  • emission.png
  • normal.png

Alt Banner

Use the option alt_banner to use this mesh in order to have non-mirrored images on your banners.

Configurations

The YML files will dictate the base data for the banner, once loaded into the game, use the config file or config manager to manipulate banner recipe/category/tool during run-time.

Example YML

prefab_name: piece_banner_bear

display_name: Banner Bear

description: The banner for the bear tribe

category: Furniture

alt_banner: false

recipe:

  • m_prefabName: FineWood

m_recover: true

m_amount: 2

m_amountPerLevel: 1

m_extraAmountOnlyOneIngredient: 0

  • m_prefabName: LeatherScraps

m_recover: true

m_amount: 2

m_amountPerLevel: 1

m_extraAmountOnlyOneIngredient: 0

  • m_prefabName: Coal

m_recover: true

m_amount: 4

m_amountPerLevel: 1

m_extraAmountOnlyOneIngredient: 0

  • m_prefabName: Chitin

m_recover: true

m_amount: 2

m_amountPerLevel: 1

m_extraAmountOnlyOneIngredient: 0

Changelog

1.0.0 - Initial Release

1.0.1 - Added a redundancy method to make sure banners appear on every building item instead of just the vanilla hammer

1.0.2 - Added new mesh that allows for banners that don't require to mirror

1.0.3 - Added run-time configurability

1.0.4 - Readme file didn't save >>

1.0.5 - Updated material replacer

1.0.6 - Fixed alt banner shader

1.0.7 - ashland update

1.0.8 - Bog witch update

1.0.9 - Configurations improvements, support for normal map and emissive texture

Example Textures

Contact information

For Questions or Comments, find Rusty in the Odin Plus Team Discord

Or come find me at the Modding Corner

If you enjoy this mod and want to support me:

PayPal

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
CustomBanners-1.1.1.zip
File size
253.2 KiB