CustomAudio LocationMusic
Fork of the original CustomAudio by aedenthorn, allowing for the substitution of location music.
About this mod Author’s original text
CustomAudio, now with locations music
This is a fork of the original CustomAudio mod by aedenthorn.
It allows the substitution of location music, which was previously not implemented (as location music was added in a later game update).
Important change from the original CustomAudio
The mod first loads audio tracks found in the BepInEx/plugins/CustomAudio folder (as in the original mod).
Afterwards it looks for the folder CustomAudio in any of the BepInEx/plugins/-/ folders, and loads it.
It will overwrite similarly named audio tracks and folders, if they have the same names.
In this way, CustomAudio is fully compatible with r2modman's package structure, and no action from the user (such as copying the CustomAudio folder to the plugins/ folder) is required.
How to change location music
Unlike normal music, location music does not have track lists (1 location, 1 track).
To substitute the original track, location, simply add a with the same name as the original one into the CustomAudio/Music folder
As of 0.218.19, these are the names of the location music tracks:
Ashland - Fortress
Ashlands - Ruins 1
Ashlands - Ruins 2
Ashlands - Ruins 3
Black Forest - Greydwarf Camp
Black Forest - Haldor
Black Forest - Smouldering Tomb
LocationReveal
Meadows - Hildir
Meadows - Village & Farm
Mistlands - Dvergr Excavation Site
Mistlands - Dvergr Tower
Mountain Cave Sanctum
Mountains - Abandoned cottages
Mountains - Howling cavern
Plains - Fuling Camp
Plains - Sealed Tower
Plains - Stone Henges
LocationReveal is the burial chamber discover track in the black forest. All other names are self explanatory.
For everything else, refer to the original CustomAudio readme.
For an example, check out my Elderscrollian themed soundtrack package.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: