CustomAudio LocationMusic

v1.5.12·Updated 2026-02-09

Fork of the original CustomAudio by aedenthorn, allowing for the substitution of location music.

About this mod Author’s original text

CustomAudio, now with locations music

This is a fork of the original CustomAudio mod by aedenthorn.

It allows the substitution of location music, which was previously not implemented (as location music was added in a later game update).

Important change from the original CustomAudio

The mod first loads audio tracks found in the BepInEx/plugins/CustomAudio folder (as in the original mod).

Afterwards it looks for the folder CustomAudio in any of the BepInEx/plugins/-/ folders, and loads it.

It will overwrite similarly named audio tracks and folders, if they have the same names.

In this way, CustomAudio is fully compatible with r2modman's package structure, and no action from the user (such as copying the CustomAudio folder to the plugins/ folder) is required.

How to change location music

Unlike normal music, location music does not have track lists (1 location, 1 track).

To substitute the original track, location, simply add a with the same name as the original one into the CustomAudio/Music folder

As of 0.218.19, these are the names of the location music tracks:

Ashland - Fortress

Ashlands - Ruins 1

Ashlands - Ruins 2

Ashlands - Ruins 3

Black Forest - Greydwarf Camp

Black Forest - Haldor

Black Forest - Smouldering Tomb

LocationReveal

Meadows - Hildir

Meadows - Village & Farm

Mistlands - Dvergr Excavation Site

Mistlands - Dvergr Tower

Mountain Cave Sanctum

Mountains - Abandoned cottages

Mountains - Howling cavern

Plains - Fuling Camp

Plains - Sealed Tower

Plains - Stone Henges

LocationReveal is the burial chamber discover track in the black forest. All other names are self explanatory.

For everything else, refer to the original CustomAudio readme.

For an example, check out my Elderscrollian themed soundtrack package.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
CustomAudio_LocationMusic-1.5.12.zip
File size
38.2 KiB