CrystalLights
A Custom Build Piece Expansion for Jewelcrafting! Use Uncut Gemstones and Iron to create light sources! HUGE FPS difference with configurable range.
About this mod Author’s original text
This is a Jewelcrafting Expansion Mod that allows you to craft crystal lights with configurable light range.
About:
Build the custom CL_Crystal_Wand at the Workbench with 1 Red Uncut Crystal and 1 Iron.
Features:
- Improved FPS! There is no Looping Audio FX and no Particle Effects!
- Colorful Crystal Light Sources
- Another use for uncut crystals from our favorite mod Jewelcrafting!
- Build Wand with all Lights
- Server Sync if dll is added to a server.
- Reduce the amount of Tourches and other things that hurt your FPS
- Light Range Configuration
- Localization Support
Click to Buymeacoffee - Free Shark Hat and Tuna Sword Gift on Page:
Install Notes:
Mod is required on both server and client for config sync to work. This mod requires Jewelcrafting.
Manual Install:
Please download the latest copy of Bepinex per author's instructions.
Install Jewelcrafting
Place the DLL's Folder inside of the "Bepinex\plugins\" folder.
For Questions or Comments find Gravebear in the Odin Plus Team on Discord:
Updates:
Version 1.0.0 -
Release the Kraken!
Version 1.0.1 -
Felt like it.
Version 1.0.2 -
Added Crystal Braziers for floor and ceilings. Added config options for crafting restrctions. If you're happy and you know it BuyMeCoffee - thanks a ton for your support!
Version 1.0.3 -
Added Crystal Pole Lights, changed crafting cost of other lights to using IronNails by default but can be configured.
Version 1.0.4 -
Corrected recipe for the Poles, you may need to delete the config file for this to apply
Version 1.0.5 -
Corrected size of the black and purple standing lights
Version 1.0.6 -
Fixed missing material on small red cluster light flare. Fixed Green Wall Cluster missing in config.
Version 1.0.7 -
Added some crystal formation lights that someone requested.
Version 1.0.8 -
updated dependencies, moved localization example file into zip folder to prevent duplication.
Version 1.0.9 -
updated dependencies
Version 1.0.10 -
updated item manager
Version 1.0.11 -
updated PieceManager and ServerSync
Version 1.0.12 -
Changed Wand Crafting Requirements, Added wood standing crystal torches.
Version 1.0.13 -
Changed effects of placed wood crystal torches.
Version 1.0.14 -
updated ItemManager, PieceManager, and ServerSync
Version 1.0.15 -
updated ItemManager, PieceManager
Version 1.0.16 -
updated ItemManager, PieceManager again - fixed site images
Version 1.0.17 -
updated piecemanager
Version 1.0.18 -
updated piecemanager
Version 1.0.19 -
updated piecemanager
Version 1.0.20 -
Fixed error loading assets
Version 1.1.0 -
Updated managers
Version 1.1.1 -
Fixed localization of White gems
Version 1.1.2 -
Fixed icons of White gems, moved to new unity rip
Version 1.1.3 -
Updated graphics API for Mac and Linux
Version 1.1.4 -
Adjusted configs to add "Light LOD" and "Shadow LOD" - Light LOD or Light Level of Detail sets the point of where lights render into the area.
Can adjust both Intensity and Range of Lights now
Changed light bake settings for a bit more optimization. Note White or Black crystal lights may be the most demanding on FPS as they render all colors when rendering light.
Version 1.1.5 -
Updated serversync
Version 1.1.6 -
Updated Localization Manager and PieceManager Refs
Version 1.1.7 -
Updated Item Manager Ref
Version 1.1.8 -
Restored depandancy for Jewelcrafting
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: