CrimsonBlood

v0.7.9·Updated 2026-06-29

A local visual blood overhaul for Valheim with directional impact blood, droplets, trails, pools, decals, two in-game-day ground persistence, and black blood for skeletons and ghosts.

About this mod Author’s original text

Crimson Blood

Part of the Scavengers Survival Series for Valheim.

Crimson Blood makes combat feel heavier with local visual blood that reacts to the hit, falls with gravity, lands on surfaces, and leaves a believable aftermath. It does not change damage, health, loot, AI, saves, or multiplayer networking.

New in V0.8.0 — Wounds, Bleeding Trails & Bandaging

  • Wounded creatures now leave bleeding trails. A strong enough hit can make animals, monsters, humanoids, bosses, tamed creatures, and the player drip blood as they move.
  • Visible wound marks now stay on living creatures and the player at the point of impact for a short time.
  • Creatures bleed until they die or despawn.
  • Your character keeps bleeding until bandaged. Press G by default to treat the local bleeding trail.
  • Bandaging uses 1 Leather Scrap by default. This can be changed or disabled in the config.
  • A local bandage sound can play when bleeding is treated.
  • Optional local hit sounds have been added when the player is struck by a sword, axe, or arrow.

Bandaging in Crimson Blood treats the mod's cosmetic bleeding trail only. It does not restore health or change combat balance.

What it adds

  • Directional blood bursts based on impact direction.
  • Falling droplets, pressure streaks, pools, and surface marks.
  • Blood that lands on terrain, floors, walls, wooden structures, and steep rocks.
  • Grounded death spills instead of floating blood clouds on lethal hits.
  • Surface blood that can remain for up to two Valheim in-game days.
  • Red blood for living creatures, with black blood for skeletons and ghosts.
  • Larger, heavier blood impacts from strong blunt weapons.
  • Performance limits, effect pools, render-distance settings, and optional vanilla-blood suppression.

Controls

  • G — Bandage yourself and stop your cosmetic bleeding trail. Requires 1 Leather Scrap by default.
  • F11 — Write Crimson Blood diagnostics to BepInEx/LogOutput.log.
  • F12 — Clear recent Crimson Blood diagnostic events.

All keys and bandage requirements can be changed in the config file.

Installation

  • Install through r2modman, or install BepInExPack for Valheim manually.
  • Place CrimsonBlood.dll and the supplied assets folder in:

Valheim/BepInEx/plugins/CrimsonBlood/

  • Launch Valheim once to create the config file.

The supplied assets folder contains blood textures and optional audio files. If an asset is missing, Crimson Blood safely uses fallback visuals instead.

Notes

Crimson Blood is local-client visual-only. Other players do not need the mod for your blood effects to work, and it does not alter world saves, ZDOs, RPCs, creature health, damage, drops, stamina, or AI.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
CrimsonBlood-0.7.9.zip
File size
537.3 KiB