CreatureManager

v1.3.0·Updated 2026-10-10

Add 32 combat modifiers and launch live boss hunt events across dungeons and the open world. Clone and configure creatures, attacks, AI, equipment, appearances, and textures; inspect resistances and s

Screenshots 8 screenshots

About this mod Author’s original text

CreatureManager

Add 32 combat modifiers and launch live boss hunt events across dungeons and the open world. Clone and configure creatures, attacks, AI, equipment, appearances, and textures; inspect resistances and scale difficulty by biome, distance, or preset.

Showcase

Combat Modifiers

Creatures roll modifiers independently and display their active effects beneath their nameplates. Levels above 3 appear as a star followed by the level number.

Offense

| Icon | Modifier | Effect with generated Global defaults |

|:---: | --- | --- |

| | Enraged | Deals 15% more damage. |

| | Fire | Adds Fire damage equal to 20% of the original hit. |

| | Frost | Adds Frost damage equal to 10% of the original hit. |

| | Lightning | Adds Lightning damage equal to 10% of the original hit. |

| | Spirit | Adds Spirit damage equal to 5% of the original hit. Against players, its Spirit damage over time bypasses armor and resistance. |

| | Armor Piercing | Ignores 30% of player body armor. |

| | Staggering | Adds 60% normal-hit and block-stagger buildup. |

| | Undodgeable | Ignores player dodge invulnerability but deals 25% less damage. Blocking and parrying still work. |

Defense

| Icon | Modifier | Effect with generated Global defaults |

|:---: | --- | --- |

| | Armored | Takes 30% less damage. |

| | Deathward | Cancels lethal damage and restores 20% of max health. Has a 10s cooldown and up to 3 activations. |

| | Regenerating | Heals a configurable share of max health per second, capped at 20 health per second by default. Rate defaults are 1% for Global creatures, 0.2% for bosses, and 0.5% for Enforcers. |

| | Reflection | Has a 50% chance on a direct melee hit to reflect 10% of the health actually lost, bypassing defense and resistance. Capped at 25 health per activation by default. |

| | Vortex | Has a 50% chance to negate projectile damage, push, stagger, and status effects. |

| | Adaptive | Remembers the dominant hit type for 5s and reduces matching damage by 50%. |

| | Unflinching | Immune to normal-hit and perfect-parry stagger. |

| | Chameleon | While alerted, gains one rotating damage-type immunity and switches it every 10s. |

Affliction

| Icon | Modifier | Effect with generated Global defaults |

|:---: | --- | --- |

| | Exposed | Has a 50% chance to make the player take 20% more damage for 5s. |

| | Weakened | Has a 50% chance to make the player deal 20% less damage for 5s. |

| | Withered | Has a 50% chance to reduce healing received by 50% for 5s. |

| | Crippling | Has a 50% chance to reduce movement speed and jump force by 50% for 5s. |

| | Disruptive | Has a 50% chance to reduce stamina and Eitr recovery by 50% for 5s. |

| | Adrenaline Drain | Has a 50% chance to remove 50% of current adrenaline and reduce adrenaline gain by 50% for 5s. |

| | Corrosive | Has a 50% chance to increase durability loss to equipped gear by 50% for 5s. |

| | Toxic Death | On death, poisons players within 4m for 30% of their max health. |

Special

| Icon | Modifier | Effect with generated Global defaults |

|:---: | --- | --- |

| | Swift | Increases movement speed, acceleration, and turning speed by 40%. |

| | Attack Speed | Increases animation speed by 30%; attack intervals become 76.92% of normal. |

| | Vampiric | Heals for 30% of health removed by direct hits; delayed damage over time is excluded. |

| | Reaping | Nearby kills heal 5% of base max health (up to 20 activations) and grant +10% max health, +1% damage, and +5% size per kill, capped at +200%, +20%, and +50%. No new size is gained in dungeons. |

| | Blink | Teleports near its player target within 16m every 6s. By default, Blink and its extended attack range unlock 3s after the creature becomes alerted, even if no attack could start during that time. |

| | Omen | Has a 50% chance when killed directly by a player or by unambiguously player-attributed poison, fire, or spirit damage over time to force an Enforcer check; cooldown blocking follows the server setting. |

| | Juggernaut | Player hits

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
CreatureManager-1.3.0.zip
File size
3.7 MiB